Today we are proud to announce the release of VisualGDB 5.4 Beta 1. It introduces a new highly optimized file synchronization engine that eliminates many drawbacks of the tar-based file synchronization used previously.
Continue reading VisualGDB 5.4 Beta 1 is out
Today we are pleased to announce official VisualGDB support for the Keil ARM compiler, the RTX operating system and Keil software packs. The Keil environment is a step up from the open-source GCC compiler that provides better optimization and comes with an extensive collection of software libraries.
VisualGDB has previously supported the Keil compiler through editing the Makefiles and error message rules, however it provided a less streamlined experience than GCC. The new VisualGDB 5.4 preview 10 puts this to an end with full out-of-the-box support for the Keil tools:
Continue reading Announcing official support for the Keil ARM Compiler and RTX
While were are working on the final features of the upcoming VisualGDB 5.4 release, several of our customers mentioned using the ARM mbed framework and requested better integration with it on the VisualGDB side. So we took a short detour from the original roadmap and today we proudly present VisualGDB 5.4 Preview 9 with the new Advanced Mbed Project Subsystem:
Continue reading Introducing Advanced Mbed Project Subsystem
Today we proudly announce the release of VisualGDB 5.4 Preview 8 introducing CodeJumps – the new powerful code navigation feature that greatly simplifies navigating the structure of your C/C++ projects:
Continue reading Introducing CodeJumps
In the recent years CMake has become the de-facto standard build system for many C/C++ projects due to its flexibility, reliability and great build speed. We responded to it by designing the VisualGDB’s Advanced CMake Project Subsystem – a replacement for the regular Visual Studio project mechanism that treats the CMakeLists.txt files as Visual Studio projects and automatically edits them once you edit your target properties in Solution Explorer. But today we are announcing a mechanism that will make your CMake experience dramatically better – the CMake Script Debugger:
Today we are proud to release VisualGDB 5.4 Preview 6 introducing support to the new CMake-based version of the Espressif’s ESP-IDF framework and out-of-the-box compatibility with the MSYS2-based toolchain. The CMake-based ESP-IDF projects, powered by the Ninja build system, build much faster than the regular Make-based projects and offer a higher degree of customization in the Solution Explorer:
Continue reading Introducing CMake support for ESP-IDF Projects
Today we are proud to announce the next Preview build of VisualGDB 5.4. This build introduces several major usability improvements in the embedded project workflow and I will give you a quick overview of them here. Continue reading Announcing VisualGDB 5.4 Preview 5.
Today we are proud to announce the release of VisualGDB 5.4 Preview 4. The main focus of this release is the new out-of-the-box support for Arduino projects on AVR, ARM, ESP8266 and ESP32, although it also introduces numerous usability improvements across the board. Continue reading VisualGDB 5.4 Preview 4 is Out
Today we are proud to announce the release of Analyzer2Go 2.0 – our product that turns development boards into powerful logic analyzers. This release adds support for the Cypress SuperSpeed Explorer Kit that is capable of streaming data to the computer over the ultra-fast USB 3.0 interface at >350MB/sec, resulting in reliable 200MHz sampling rate when using 8 channels or 100 MHz when using 16 channels. The SuperSpeed Explorer Kit is the perfect board to be used as a logic analyzer due to its highly programmable peripheral interface module and in this post I will explain to you how it works and how you can use it to add extremely fast connectivity to your designs. Continue reading Turning the Cypress Super Speed Explorer Kit into a Continuous 200MS/s Logic Analyzer
Today we are excited to announce the release of VisualGDB 5.4 Preview 3 that adds support for tracing ARM devices with Segger J-Trace. Tracing is a powerful debugging technique that lets you track each and every instruction executed by the target CPU without ever stopping it, or instrumenting any code.
In this post I will show you how to use tracing to step back in time, reconstructing the code path leading to an otherwise untraceable crash and how to see the code coverage for your embedded projects in real time and without any instrumentation overhead.
Continue reading Announcing VisualGDB 5.4 Preview 3 with Segger J-Trace support