Today we are proud to announce the release of VisualGDB 5.4R3. This is a maintenance release that focuses on gradually improving the VisualGDB experience across many supported project types and scenarios and in this post I will give you an overview of this version’s highlights.
Today, after gradually introducing new features in 10 preview versions and incorporating our users’s feedback from 2 betas, we are proud to announce the stable release of VisualGDB 5.4. In this post I will show you the main highlights of the new version compared to VisualGDB 5.3.
Today we are proud to announce the release of VisualGDB 5.4 Beta 1. It introduces a new highly optimized file synchronization engine that eliminates many drawbacks of the tar-based file synchronization used previously.
Today we are pleased to announce official VisualGDB support for the Keil ARM compiler, the RTX operating system and Keil software packs. The Keil environment is a step up from the open-source GCC compiler that provides better optimization and comes with an extensive collection of software libraries.
VisualGDB has previously supported the Keil compiler through editing the Makefiles and error message rules, however it provided a less streamlined experience than GCC. The new VisualGDB 5.4 preview 10 puts this to an end with full out-of-the-box support for the Keil tools:
Continue reading Announcing official support for the Keil ARM Compiler and RTX
While were are working on the final features of the upcoming VisualGDB 5.4 release, several of our customers mentioned using the ARM mbed framework and requested better integration with it on the VisualGDB side. So we took a short detour from the original roadmap and today we proudly present VisualGDB 5.4 Preview 9 with the new Advanced Mbed Project Subsystem:
Today we proudly announce the release of VisualGDB 5.4 Preview 8 introducing CodeJumps – the new powerful code navigation feature that greatly simplifies navigating the structure of your C/C++ projects:
In the recent years CMake has become the de-facto standard build system for many C/C++ projects due to its flexibility, reliability and great build speed. We responded to it by designing the VisualGDB’s Advanced CMake Project Subsystem – a replacement for the regular Visual Studio project mechanism that treats the CMakeLists.txt files as Visual Studio projects and automatically edits them once you edit your target properties in Solution Explorer. But today we are announcing a mechanism that will make your CMake experience dramatically better – the CMake Script Debugger:
Today we are proud to release VisualGDB 5.4 Preview 6 introducing support to the new CMake-based version of the Espressif’s ESP-IDF framework and out-of-the-box compatibility with the MSYS2-based toolchain. The CMake-based ESP-IDF projects, powered by the Ninja build system, build much faster than the regular Make-based projects and offer a higher degree of customization in the Solution Explorer:
Today we are proud to announce the next Preview build of VisualGDB 5.4. This build introduces several major usability improvements in the embedded project workflow and I will give you a quick overview of them here. Continue reading Announcing VisualGDB 5.4 Preview 5.