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Viewing 15 posts - 7,021 through 7,035 (of 7,796 total)
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  • support
    Keymaster

    OK, your prayers have been heard. I’ll try to get as much feedback from the community as I can and make a new release.
    Regarding vmnt, have you installed BazisLib 3.0? It is needed by the latest WinCDEmu.

    in reply to: VisualGDB is unable to connect to the debugee #3444
    support
    Keymaster

    Hi,

    From the GDB perspective, the breakpoints are set correctly, but the tool simply exits. Are you missing custom LD_LIBRARY_PATH? Does the tool run normally when you launch it manually? Do you experience the same issues with a basic “Hello, World” tool?

    support
    Keymaster

    Hi,

    Thanks for the log. The problem might actually be caused by VisualGDB. We have recently modified our workaround that handles VSPackage registration and it may be causing your problem. Please try this build:
    http://visualgdb.com/tmp/VisualGDB-4.3.1.184.msi
    Then create a registry value: HKLMSOFTWAREWow6432NodeSysprogsVisualGDBSettingsPackageSiteWorkaroundMode and set it to 2. If that does not help, set it to 0. Let us know if that solves the problem.

    in reply to: intellisense not recognize unordered_map #3445
    support
    Keymaster

    Hi,

    Do you get any IntelliSense errors in the Errors pane? IntelliSense currently uses a completely different mechanism than the compiler uses, so it is known miss some GCC-specific declarations occasionally. We are currently working on a separate IntelliSense engine that will understand GCC-specific code much better.

    in reply to: not compile #3439
    support
    Keymaster

    Hi,

    You appear to be using a very old version of tar that has a known bug. Please update to a newer version or configure VisualGDB to ignore file transfer errors on the Project Settings page in VisualGDB Project Properties.
    It also looks like you are doing either a clean or a rebuild on a project that does not define the clean rules. Please either use the ‘Build All’ command or add a clean rule to your Makefile.

    in reply to: Library Projects #3429
    support
    Keymaster

    Hi,

    The easiest way would be first import the actual app (it should have the jni folder defining which libraries to import), then import the library project:
    1. Copy the AndroidManifest.xml file to the root directory of your library (the one that contains the jni subdirectory). It will be deleted later.
    2. Import the library as if it was an app.
    3. Delete the AndroidManifest.xml file.
    4. In the VisualGDB Project Properties set the “This is a library-only project” checkbox on the Build Settings page.

    Note that we have added support for Gradle projects to VisualGDB 4.3.

    in reply to: VisualGDB features for embedded development #3428
    support
    Keymaster

    Hi,

    Sorry about your PhpBB experience, normally when you press ‘back’ in your browser, the text you entered on the page should reappear. if that does not happen, you may want to update your browser. We had to disable hyperlink posting for anonymous users because we were getting 20+ spam posts per day despite having a custom CAPTCHA.

    Please find the answers to your questions below:
    1. It is straight-forward. See the STM32 tutorial here: http://visualgdb.com/tutorials/arm/stm32/
    2. You can use any GCC-based toolchain of your choice (some our customers even reported success with using the IAR compiler). However you may need to specify some GCC flags manually if your toolchain handles them differently from ours.
    3. This is not directly supported by VisualGDB, however you can use the GDB tracepoint commands (https://sourceware.org/gdb/onlinedocs/gdb/Tracepoints.html) to collect data in a similar way. You can enter GDB commands directly in the GDB Session window while using VisualGDB.
    4. Last time we checked, ST did not ship their own GDB Server. Hence we support OpenOCD and Texane ST-Link tool out-of-the-box. If you want to use some other GDBServer, simply choose the ‘custom mode’ and specify the path to your GDBServer manually.
    5. You can support FreeRTOS threads by writing a thread visualization plugin. There is a detailed tutorial here: http://visualgdb.com/tutorials/arm/threads/
    6. VisualGDB does not have any special support for profiling. You can use the built-in GCC/GDB features for it.
    7. You can use the Visual Studio memory window just like when debugging Windows programs.
    8. You can use the VS Registers window to view the CPU registers and the Embedded Registers pane to view the peripheral registers.
    9. The problem with serial wire viewer is that ST-Link uses an undocumented protocol and hangs randomly when you try to view the output. Hence OpenOCD and Texane ST-Link tools support it, but it not very useful in practice. You could get a stable SWV output if you use Segger J-Link with Segger software.

    in reply to: Unicode Support #3387
    support
    Keymaster

    Hi,

    Which system are you targeting? Linux, MinGW/Cygwin or Android? Are you running GDB locally (i.e. using a cross-toolchain) or remotely via SSH?

    in reply to: Tutorial for create OpenCV project with VisualGDB #3438
    support
    Keymaster

    Hi,

    What platform would you prefer? x86 Linux, Raspberry Pi or something different?

    in reply to: Built-in BSP with custom BSP_ROOT #3262
    support
    Keymaster

    Hi,

    You can update for free to any version released within a year from your purchase date (we usually count the date of the first beta). Hence you can start using the beta now and simply install the final release over it once it’s out.

    Cygwin build of make is the root cause of the problems you are expecting. It expects the paths in the /cygdrive/c/xxx format, while our toolchains are MinGW-based and report paths in the c:/xxx format. To avoid further problems, ensure that your toolchain and your make executable are built for the same platform.

    in reply to: Slow symbol resolution in gdb 7.6 with C++ #3388
    support
    Keymaster

    Hi,

    We did test this specific patch. Last time we built the Android GDB was around NDK 8 and the build process was fairly straight-forward using a MinGW/MSYS environment. Please feel free to give it a try and if you encounter strange problems, feel free to post here so that we can try to help you.

    in reply to: STemWin compiled Library #3095
    support
    Keymaster

    Hi,

    Most likely your library was compiled without debugging symbols. You need to rebuild it yourself with debugging mode enabled (-ggdb) in order to be able to step into it.

    If you want to use Plain C, simply use files with .c extension, they will be compiled as C, not C++.

    in reply to: IntelliSense: identifier"_nothrow_"is undefined #3379
    support
    Keymaster

    Hi,

    We are currently working on a new IntelliSense engine that will solve the type of problems you are experiencing. As a workaround, you can update the definition of __MINGW_NOTHROW in _mingw.h:

    
    #ifdef _MSC_VER
    #define __MINGW_NOTHROW
    #else
    
    //Original definition
    #if  __MINGW_GNUC_PREREQ (3, 3)
    #define __MINGW_NOTHROW __attribute__ ((__nothrow__))
    #else
    #define __MINGW_NOTHROW
    #endif /* GNUC >= 3.3 */

    #endif
    in reply to: Debugging target with sudo rights #2246
    support
    Keymaster

    Hi,

    We’ve added support for running gdb via sudo a few versions ago. See the “run debugger as root with sudo” checkbox on the Debug Settings page.

    support
    Keymaster
Viewing 15 posts - 7,021 through 7,035 (of 7,796 total)