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Viewing 15 posts - 5,806 through 5,820 (of 7,543 total)
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  • in reply to: CC3200 Stand-alone project with Launchpad #8966
    support
    Keymaster

    We would still recommend comparing the .map files of the working and broken projects side-by-side. Significantly different addresses of sections or missing groups of functions could provide good clues on what is going on.

    in reply to: C++ code porting from windows to Mac OS X #8965
    support
    Keymaster

    Please feel free to share the details on the error you are observing (e.g. a screenshot) and we will be happy to provide further advice.

    in reply to: C++ code porting from windows to Mac OS X #8960
    support
    Keymaster

    Hi,

    You can setup a remote compilation similar to our Linux project tutorial: http://visualgdb.com/tutorials/linux/

    in reply to: C++ code porting from windows to Mac OS X #8955
    support
    Keymaster

    Hi,

    The problem with MacOS is that it uses a custom linker tool that itself relies on MacOS-specific API, so it cannot be easily ported to Windows.

    You can however use VisualGDB to setup a project that will be compiled on the MacOS side directly. VisualGDB optimizes the file transfer and invocation of tools, so the remote compilation should be very fast if your target system is not slow.

    in reply to: CC3200 Stand-alone project with Launchpad #8954
    support
    Keymaster

    Hi,

    If the project works with a normal non-stand-alone version, the easiest way to figure out what is wrong would be as follows:

    1. Create a normal project again. Enable the .map file generation.
    2. Copy it to a different directory. Convert it to a stand-alone one. Rebuild it.
    3. Use a diff tool to compare the 2 .map files. If the differences don’t immediately point to the problem, feel free to post the map files here and we will try to help you locate the issue.
    in reply to: Clang Find Results highlight color #8953
    support
    Keymaster

    Hi,

    If  you are using VisualGDB 5.2 Preview 2 or later, you can change those colors via Tools->Options->Environment->Fonts and colors->Text Editor->Code reference, Code reference (C/C++ macro) and Code reference (write).

    in reply to: Unable to build! [Beaglebone Black + Qt5 + VS2012] #8952
    support
    Keymaster

    Hi,

    This error usually happens when some libraries are not found in the PATH directories. Please try launching the C:\SysGCC\Beaglebone\arm-linux-gnueabihf\sysroot\usr\local\qt5\bin\qmake.exe executable manually from Explorer and check if it complains about any missing libraries.

    Normally VisualGDB should setup the paths automatically, so most likely your toolchain is corrupt (perhaps your antivirus triggered a false positive on some of the DLLs from the toolchain?). Please try reinstalling the toolchain and check your antivirus log for messages about blocked files.

    in reply to: Toolchain for Unit Test project? #8947
    support
    Keymaster

    Hi,

    Yes, this will be the easiest. You will need a Linux machine (or a VM) to run them though.

    We will also consider adding unit test support to the MinGW project wizard to create tests that run directly on Windows.

    in reply to: Toolchain for Unit Test project? #8945
    support
    Keymaster

    Hi,

    VisualGDB is actually designed to seamlessly run the tests on your device. It will automatically start selected tests only, will gather results and failure details and display them in the Test Explorer window just like if they were running on the Windows machine. So you can test actual hardware issues there and even use them to verify that all the components on your board are working properly.

    If there is a reason why you would prefer running the tests on Windows side, please let us know. We will be happy to add support for this if it proves more usable in some cases.

    The screenshot in the blog post is taken from the Linux project wizard and is offers more options than the Embedded project wizard.

    in reply to: error MSB3073 #8942
    support
    Keymaster

    Hi,

    It is hard to say what could be causing this without seeing the build log. Please open the Output window via the View menu and check for additional error information. If this does not help, please send us the build log so that we could help you further.

    in reply to: Not running debugging (Live Variables) through J-Link #8937
    support
    Keymaster

    Hi,

    Good to know it works.

    Not fully sure what you meant by “Live variables appear in the same management”. Do you mean the menu command to show live variables?

    in reply to: Embedded Tool Manager is adding a new target #8936
    support
    Keymaster

    Hi,

    Do you mean that you have relocated the project, the toolchain or the BSP? Could you please attach a screenshot of the error, this should help us suggest a quick solution.

    in reply to: Build error but directory shown does not exist #8934
    support
    Keymaster

    Hi,

    This looks like a potential problem in the CMake file. Which version of VisualGDB did you use to create the project?

    in reply to: Nordic nRF51822 Semihosting, BKPT at start problem #8929
    support
    Keymaster

    Hi,

    The fast semihosting framework is designed to be used under debugger, but if your program does not call printf() or similar functions, it should not trigger. If you want to build a release executable that will discard the printf() output instead of trying to communicate to the debugger, please follow the steps below:

    1. In VisualGDB Project Properties -> Embedded Frameworks please uncheck the “Redirect printf() to fast semihosting” flag
    2. On the Makefile settings page for the Debug configuration add ‘FAST_SEMIHOSTING_STDIO_DRIVER’ to the list of preprocessor macros to enable this feature for Debug configuration only
    3. In your code provide the default implementations for _isatty() and _write() that will just return the correct values and not send anything.

    This should eliminate any references to the semihosting functionality in the release build and make it run with no debugger attached.

    support
    Keymaster

    Hi,

    Looks like your support period has expired. Please renew your license and we will be happy to help you.

Viewing 15 posts - 5,806 through 5,820 (of 7,543 total)