TouchGFX
GameBoard::currentAnimationState
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::currentAnimationState
GameBoard::currentAnimationState field
Syntax
from
GameBoard.hpp:53
enum
AnimationStates
{
ANIMATE_TILE_MOVEMENT
,
ANIMATE_PROMOTION
,
ANIMATE_INSERT_RANDOM_TILE
,
NO_ANIMATION
}
currentAnimationState
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:59
}
currentAnimationState
;
GameBoard.cpp:23
GameBoard::GameBoard()
GameBoard
currentAnimationState
(
NO_ANIMATION
)
,
GameBoard.cpp:61
GameBoard::handleClickEvent()
GameBoard
if
(
currentAnimationState
!=
NO_ANIMATION
)
GameBoard.cpp:234
GameBoard::moveTileTo()
GameBoard
currentAnimationState
=
ANIMATE_TILE_MOVEMENT
;
GameBoard.cpp:243
GameBoard::tileMoveEndedHandler()
GameBoard
if
(
currentAnimationState
==
ANIMATE_TILE_MOVEMENT
&&
getNumberOfAnimatingTiles
(
)
==
0
)
GameBoard.cpp:247
GameBoard::tileMoveEndedHandler()
GameBoard
currentAnimationState
=
NO_ANIMATION
;
GameBoard.cpp:262
GameBoard::tileMoveEndedHandler()
GameBoard
currentAnimationState
=
ANIMATE_PROMOTION
;
GameBoard.cpp:267
GameBoard::tileMoveEndedHandler()
GameBoard
if
(
currentAnimationState
==
NO_ANIMATION
)
GameBoard.cpp:273
GameBoard::tileMoveEndedHandler()
GameBoard
else
if
(
currentAnimationState
==
ANIMATE_PROMOTION
&&
getNumberOfAnimatingTiles
(
)
==
0
)
GameBoard.cpp:278
GameBoard::tileMoveEndedHandler()
GameBoard
else
if
(
currentAnimationState
==
ANIMATE_INSERT_RANDOM_TILE
&&
getNumberOfAnimatingTiles
(
)
==
0
)
GameBoard.cpp:281
GameBoard::tileMoveEndedHandler()
GameBoard
currentAnimationState
=
NO_ANIMATION
;
GameBoard.cpp:322
GameBoard::insertRandomTile()
GameBoard
currentAnimationState
=
ANIMATE_INSERT_RANDOM_TILE
;
GameBoard.cpp:617
GameBoard::handleTickEvent()
GameBoard
if
(
autoPlay
&&
currentAnimationState
==
NO_ANIMATION
&&
gameStatus
==
ACTIVE
)
Data Use
Functions writing
GameBoard::currentAnimationState
Functions reading
GameBoard::currentAnimationState
GameBoard::moveTileTo()
GameBoard::tileMoveEndedHandler()
GameBoard::insertRandomTile()
all items filtered out
GameBoard::currentAnimationState
GameBoard::handleClickEvent()
GameBoard::tileMoveEndedHandler()
GameBoard::handleTickEvent()
all items filtered out
Type of
GameBoard::currentAnimationState
GameBoard::currentAnimationState
GameBoard::AnimationStates
all items filtered out