TouchGFX
GameBoard::AnimationStates::ANIMATE_PROMOTION
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::AnimationStates::ANIMATE_PROMOTION
GameBoard::AnimationStates::ANIMATE_PROMOTION
Syntax
from
GameBoard.hpp:56
ANIMATE_PROMOTION
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:56
ANIMATE_PROMOTION
,
GameBoard.cpp:262
GameBoard::tileMoveEndedHandler()
GameBoard
currentAnimationState
=
ANIMATE_PROMOTION
;
GameBoard.cpp:273
GameBoard::tileMoveEndedHandler()
GameBoard
else
if
(
currentAnimationState
==
ANIMATE_PROMOTION
&&
getNumberOfAnimatingTiles
(
)
==
0
)
Data Use
Functions using
GameBoard::AnimationStates::ANIMATE_PROMOTION
GameBoard::AnimationStates::ANIMATE_PROMOTION
GameBoard::tileMoveEndedHandler()
all items filtered out