GameBoard::getNumberOfAnimatingTiles() is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXGameBoard::getNumberOfAnimatingTiles()

GameBoard::getNumberOfAnimatingTiles() method

Syntax

int getNumberOfAnimatingTiles();
Implemented in GameBoard.cpp:327

References

LocationReferrerScopeText
GameBoard.cpp:327
int GameBoard::getNumberOfAnimatingTiles()
GameBoard.hpp:140
int getNumberOfAnimatingTiles();
GameBoard.cpp:243GameBoard::tileMoveEndedHandler()GameBoard
if (currentAnimationState == ANIMATE_TILE_MOVEMENT && getNumberOfAnimatingTiles() == 0)
GameBoard.cpp:273GameBoard::tileMoveEndedHandler()GameBoard
else if (currentAnimationState == ANIMATE_PROMOTION && getNumberOfAnimatingTiles() == 0)
GameBoard.cpp:278GameBoard::tileMoveEndedHandler()GameBoard
else if (currentAnimationState == ANIMATE_INSERT_RANDOM_TILE && getNumberOfAnimatingTiles() == 0)

Call Tree

Functions calling GameBoard::getNumberOfAnimatingTiles()
all items filtered out
GameBoard::getNumberOfAnimatingTiles()
Data read by GameBoard::getNumberOfAnimatingTiles()
Data written by GameBoard::getNumberOfAnimatingTiles()
GameBoard::getNumberOfAnimatingTiles()::result
GameBoard::getNumberOfAnimatingTiles()::i
GameBoard::getNumberOfAnimatingTiles()::j
all items filtered out
GameBoard::getNumberOfAnimatingTiles()
GameBoard::getNumberOfAnimatingTiles()::result
GameBoard::getNumberOfAnimatingTiles()::i
GameBoard::getNumberOfAnimatingTiles()::j
all items filtered out