TouchGFX
GameBoard::NUMBER_OF_HORIZONTAL_TILES
is only used within TouchGFX.
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TouchGFX
GameBoard::NUMBER_OF_HORIZONTAL_TILES
GameBoard::NUMBER_OF_HORIZONTAL_TILES variable
Syntax
from
GameBoard.hpp:94
static
const
int
NUMBER_OF_HORIZONTAL_TILES
=
4
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:94
static
const
int
NUMBER_OF_HORIZONTAL_TILES
=
4
;
GameBoard.cpp:39
GameBoard::GameBoard()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:122
GameBoard::updateBoard()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:145
GameBoard::initiateNewGame()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:167
GameBoard::hasEmptyTile()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:184
GameBoard::getRandomEmptyTile()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:203
GameBoard::getRandomEmptyTile()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:252
GameBoard::tileMoveEndedHandler()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:333
GameBoard::getNumberOfAnimatingTiles()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:459
GameBoard::rotateBoard()
GameBoard
for
(
int
j
=
i
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:470
GameBoard::rotateBoard()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
/
2
;
j
++
)
GameBoard.cpp:473
GameBoard::rotateBoard()
GameBoard
tiles
[
i
]
[
j
]
=
tiles
[
i
]
[
NUMBER_OF_HORIZONTAL_TILES
-
j
-
1
]
;
GameBoard.cpp:474
GameBoard::rotateBoard()
GameBoard
tiles
[
i
]
[
NUMBER_OF_HORIZONTAL_TILES
-
j
-
1
]
=
temp
;
GameBoard.cpp:486
GameBoard::moveTilesRight()
GameBoard
int
lastActiveTile
=
NUMBER_OF_HORIZONTAL_TILES
-
1
;
GameBoard.cpp:487
GameBoard::moveTilesRight()
GameBoard
for
(
int
j
=
NUMBER_OF_HORIZONTAL_TILES
-
2
;
j
>=
0
;
j
--
)
GameBoard.cpp:558
GameBoard::hasGameBeenWon()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:594
GameBoard::takeStateBackup()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.cpp:607
GameBoard::restoreStateBackup()
GameBoard
for
(
int
j
=
0
;
j
<
NUMBER_OF_HORIZONTAL_TILES
;
j
++
)
GameBoard.hpp:108
Tile
tilesAlloc
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:109
Tile
*
tiles
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:112
TileState
tileStateBackup
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:113
bool
tilePromotionBackup
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
Data Use
Functions reading
GameBoard::NUMBER_OF_HORIZONTAL_TILES
GameBoard::NUMBER_OF_HORIZONTAL_TILES
GameBoard::GameBoard()
GameBoard::updateBoard()
GameBoard::initiateNewGame()
GameBoard::hasEmptyTile()
GameBoard::getRandomEmptyTile()
GameBoard::tileMoveEndedHandler()
GameBoard::getNumberOfAnimatingTiles()
GameBoard::rotateBoard()
GameBoard::moveTilesRight()
GameBoard::hasGameBeenWon()
GameBoard::takeStateBackup()
GameBoard::restoreStateBackup()
all items filtered out