GameBoard::NUMBER_OF_HORIZONTAL_TILES is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXGameBoard::NUMBER_OF_HORIZONTAL_TILES

GameBoard::NUMBER_OF_HORIZONTAL_TILES variable

Syntax

static const int NUMBER_OF_HORIZONTAL_TILES = 4;

References

LocationReferrerScopeText
GameBoard.hpp:94
static const int NUMBER_OF_HORIZONTAL_TILES = 4;
GameBoard.cpp:39GameBoard::GameBoard()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:122GameBoard::updateBoard()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:145GameBoard::initiateNewGame()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:167GameBoard::hasEmptyTile()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:184GameBoard::getRandomEmptyTile()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:203GameBoard::getRandomEmptyTile()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:252GameBoard::tileMoveEndedHandler()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:333GameBoard::getNumberOfAnimatingTiles()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:459GameBoard::rotateBoard()GameBoard
for (int j = i; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:470GameBoard::rotateBoard()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES/2; j++)
GameBoard.cpp:473GameBoard::rotateBoard()GameBoard
tiles[i][j] = tiles[i][NUMBER_OF_HORIZONTAL_TILES - j - 1];
GameBoard.cpp:474GameBoard::rotateBoard()GameBoard
tiles[i][NUMBER_OF_HORIZONTAL_TILES - j - 1]= temp;
GameBoard.cpp:486GameBoard::moveTilesRight()GameBoard
int lastActiveTile = NUMBER_OF_HORIZONTAL_TILES - 1;
GameBoard.cpp:487GameBoard::moveTilesRight()GameBoard
for (int j = NUMBER_OF_HORIZONTAL_TILES - 2; j >= 0; j--)
GameBoard.cpp:558GameBoard::hasGameBeenWon()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:594GameBoard::takeStateBackup()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.cpp:607GameBoard::restoreStateBackup()GameBoard
for (int j = 0; j < NUMBER_OF_HORIZONTAL_TILES; j++)
GameBoard.hpp:108
Tile tilesAlloc[NUMBER_OF_VERTICAL_TILES][NUMBER_OF_HORIZONTAL_TILES];
GameBoard.hpp:109
Tile* tiles[NUMBER_OF_VERTICAL_TILES][NUMBER_OF_HORIZONTAL_TILES];
GameBoard.hpp:112
TileState tileStateBackup[NUMBER_OF_VERTICAL_TILES][NUMBER_OF_HORIZONTAL_TILES];
GameBoard.hpp:113
bool tilePromotionBackup[NUMBER_OF_VERTICAL_TILES][NUMBER_OF_HORIZONTAL_TILES];