TouchGFX
GameBoard::Tile
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::Tile
GameBoard::Tile struct
Syntax
from
GameBoard.hpp:85
struct
Tile
{
TileState
state
;
ZoomAnimationImage
image
;
bool
isPromoted
;
}
;
Fields
state
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image
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isPromoted
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References
Location
Referrer
Scope
Text
GameBoard.hpp:85
struct
Tile
GameBoard.cpp:131
GameBoard::updateTile()
void
GameBoard
::
updateTile
(
Tile
*
tile
)
GameBoard.cpp:178
GameBoard::getRandomEmptyTile()
GameBoard
GameBoard
::
Tile
*
GameBoard
::
getRandomEmptyTile
(
)
GameBoard.cpp:310
GameBoard::insertRandomTile()
Tile
*
newTile
=
getRandomEmptyTile
(
)
;
GameBoard.cpp:461
GameBoard::rotateBoard()
Tile
*
temp
=
tiles
[
i
]
[
j
]
;
GameBoard.cpp:472
GameBoard::rotateBoard()
Tile
*
temp
=
tiles
[
i
]
[
j
]
;
GameBoard.hpp:108
GameBoard::tilesAlloc
GameBoard
Tile
tilesAlloc
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:109
GameBoard::tiles
GameBoard
Tile
*
tiles
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:128
GameBoard::updateTile()::tile
GameBoard::updateTile()
void
updateTile
(
Tile
*
tile
)
;
GameBoard.hpp:132
GameBoard::getRandomEmptyTile()
GameBoard
Tile
*
getRandomEmptyTile
(
)
;
Type Use
Variables of
GameBoard::Tile
type
GameBoard::tilesAlloc
GameBoard::tiles
GameBoard::updateTile()::tile
GameBoard::getRandomEmptyTile()
GameBoard::insertRandomTile()
GameBoard::insertRandomTile()::newTile
GameBoard::rotateBoard()
GameBoard::rotateBoard()::temp
all items filtered out
GameBoard::Tile