GameBoard::Tile::state is only used within TouchGFX.
 
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GameBoard::Tile::state field

Syntax

References

LocationReferrerScopeText
GameBoard.hpp:87
TileState state;
GameBoard.cpp:133GameBoard::updateTile()GameBoard
tile->image.setVisible(tile->state != TILE_EMPTY);
GameBoard.cpp:134GameBoard::updateTile()GameBoard
tile->image.setBitmaps(getBitmapForTileState(tile->state), getBitmapForTileState(tile->state));
GameBoard.cpp:147GameBoard::initiateNewGame()GameBoard
tiles[i][j]->state = TILE_EMPTY;
GameBoard.cpp:154GameBoard::initiateNewGame()GameBoard
GameBoard.cpp:158GameBoard::initiateNewGame()GameBoard
GameBoard.cpp:169GameBoard::hasEmptyTile()GameBoard
if (tiles[i][j]->state == TILE_EMPTY)
GameBoard.cpp:186GameBoard::getRandomEmptyTile()GameBoard
if (tiles[i][j]->state == TILE_EMPTY)
GameBoard.cpp:205GameBoard::getRandomEmptyTile()GameBoard
if (tiles[i][j]->state == TILE_EMPTY)
GameBoard.cpp:224GameBoard::moveTileTo()GameBoard
tiles[toY][toX]->state = tiles[fromY][fromX]->state;
GameBoard.cpp:225GameBoard::moveTileTo()GameBoard
GameBoard.cpp:313GameBoard::insertRandomTile()GameBoard
newTile->state = getStartTileState();
GameBoard.cpp:384GameBoard::promoteTile()GameBoard
switch (tiles[y][x]->state)
GameBoard.cpp:438GameBoard::promoteTile()GameBoard
tiles[y][x]->state = promotedState;
GameBoard.cpp:489GameBoard::moveTilesRight()GameBoard
if (tiles[i][j]->state != TILE_EMPTY)
GameBoard.cpp:493GameBoard::moveTilesRight()GameBoard
if (tiles[i][j2]->state == tiles[i][j]->state )
GameBoard.cpp:501GameBoard::moveTilesRight()GameBoard
else if (tiles[i][j2]->state != TILE_EMPTY && tiles[i][j2]->state != tiles[i][j]->state)
GameBoard.cpp:509GameBoard::moveTilesRight()GameBoard
else if (tiles[i][j2]->state == TILE_EMPTY && j2 == lastActiveTile)
GameBoard.cpp:560GameBoard::hasGameBeenWon()GameBoard
if (tiles[i][j]->state == TILE_2048)
GameBoard.cpp:596GameBoard::takeStateBackup()GameBoard
tileStateBackup[i][j] = tiles[i][j]->state;
GameBoard.cpp:609GameBoard::restoreStateBackup()GameBoard
tiles[i][j]->state = tileStateBackup[i][j];