TouchGFX
GameBoard::updateTile()
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::updateTile()
GameBoard::updateTile() method
Syntax
from
GameBoard.hpp:128
void
updateTile
(
Tile
*
tile
)
;
Implemented in
GameBoard.cpp:131
Arguments
tile
References
Location
Referrer
Scope
Text
GameBoard.cpp:131
void
GameBoard
::
updateTile
(
Tile
*
tile
)
GameBoard.hpp:128
void
updateTile
(
Tile
*
tile
)
;
GameBoard.cpp:126
GameBoard::updateBoard()
GameBoard
updateTile
(
tiles
[
i
]
[
j
]
)
;
GameBoard.cpp:314
GameBoard::insertRandomTile()
GameBoard
updateTile
(
newTile
)
;
Call Tree
Functions calling
GameBoard::updateTile()
Functions called by
GameBoard::updateTile()
GameBoard::updateBoard()
GameBoard::insertRandomTile()
all items filtered out
GameBoard::updateTile()
GameBoard::getBitmapForTileState()
all items filtered out
Data read by
GameBoard::updateTile()
GameBoard::TileState::TILE_EMPTY
GameBoard::Tile::state
GameBoard::updateTile()::tile
all items filtered out
GameBoard::updateTile()