GameBoard::insertRandomTile() is only used within TouchGFX.
 
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GameBoard::insertRandomTile() method

Syntax

void insertRandomTile();
Implemented in GameBoard.cpp:308

References

LocationReferrerScopeText
GameBoard.cpp:308
void GameBoard::insertRandomTile()
GameBoard.hpp:138
void insertRandomTile();
GameBoard.cpp:270GameBoard::tileMoveEndedHandler()GameBoard
insertRandomTile();
GameBoard.cpp:276GameBoard::tileMoveEndedHandler()GameBoard
insertRandomTile();

Call Tree

Functions calling GameBoard::insertRandomTile()
Functions called by GameBoard::insertRandomTile()
all items filtered out
GameBoard::insertRandomTile()
Data read by GameBoard::insertRandomTile()
Data written by GameBoard::insertRandomTile()
GameBoard::insertRandomTile()::imageWidth
GameBoard::insertRandomTile()::imageHeight
GameBoard::insertRandomTile()::newTile
all items filtered out
GameBoard::insertRandomTile()
Type of GameBoard::insertRandomTile()
GameBoard::insertRandomTile()
all items filtered out