TouchGFX
BITMAP_TILE_0002_ID
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
BITMAP_TILE_0002_ID
BITMAP_TILE_0002_ID variable
Syntax
from
BitmapDatabase.hpp:194
const
uint16_t
BITMAP_TILE_0002_ID
=
185
;
References
Location
Referrer
Scope
Text
BitmapDatabase.hpp:194
const
uint16_t
BITMAP_TILE_0002_ID
=
185
;
// Size: 100x100 pixels
GameBoard.cpp:35
GameBoard::GameBoard()
GameBoard
tileOffset
=
Bitmap
(
BITMAP_TILE_0002_ID
)
.
getWidth
(
)
+
TILE_SPACING
;
GameBoard.cpp:256
GameBoard::tileMoveEndedHandler()
GameBoard
int
imageWidth
=
Bitmap
(
BITMAP_TILE_0002_ID
)
.
getWidth
(
)
;
GameBoard.cpp:257
GameBoard::tileMoveEndedHandler()
GameBoard
int
imageHeight
=
Bitmap
(
BITMAP_TILE_0002_ID
)
.
getHeight
(
)
;
GameBoard.cpp:316
GameBoard::insertRandomTile()
GameBoard
int
imageWidth
=
Bitmap
(
BITMAP_TILE_0002_ID
)
.
getWidth
(
)
;
GameBoard.cpp:317
GameBoard::insertRandomTile()
GameBoard
int
imageHeight
=
Bitmap
(
BITMAP_TILE_0002_ID
)
.
getHeight
(
)
;
GameBoard.cpp:350
GameBoard::getBitmapForTileState()
GameBoard
return
Bitmap
(
BITMAP_TILE_0002_ID
)
;
GameBoard.cpp:352
GameBoard::getBitmapForTileState()
GameBoard
return
Bitmap
(
BITMAP_TILE_0002_ID
)
;
GameBoard.cpp:375
GameBoard::getBitmapForTileState()
GameBoard
return
Bitmap
(
BITMAP_TILE_0002_ID
)
;
Data Use
Functions reading
BITMAP_TILE_0002_ID
BITMAP_TILE_0002_ID
GameBoard::GameBoard()
GameBoard::tileMoveEndedHandler()
GameBoard::insertRandomTile()
GameBoard::getBitmapForTileState()
all items filtered out
Type of
BITMAP_TILE_0002_ID
BITMAP_TILE_0002_ID
uint16_t
all items filtered out