TouchGFX
GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE
GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE
Syntax
from
GameBoard.hpp:57
ANIMATE_INSERT_RANDOM_TILE
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:57
ANIMATE_INSERT_RANDOM_TILE
,
GameBoard.cpp:278
GameBoard::tileMoveEndedHandler()
GameBoard
else
if
(
currentAnimationState
==
ANIMATE_INSERT_RANDOM_TILE
&&
getNumberOfAnimatingTiles
(
)
==
0
)
GameBoard.cpp:322
GameBoard::insertRandomTile()
GameBoard
currentAnimationState
=
ANIMATE_INSERT_RANDOM_TILE
;
Data Use
Functions using
GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE
GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE
GameBoard::tileMoveEndedHandler()
GameBoard::insertRandomTile()
all items filtered out