GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXGameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE

GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE

Syntax

ANIMATE_INSERT_RANDOM_TILE;

References

LocationReferrerScopeText
GameBoard.hpp:57
ANIMATE_INSERT_RANDOM_TILE,
GameBoard.cpp:278GameBoard::tileMoveEndedHandler()GameBoard
else if (currentAnimationState == ANIMATE_INSERT_RANDOM_TILE && getNumberOfAnimatingTiles() == 0)
GameBoard.cpp:322GameBoard::insertRandomTile()GameBoard
currentAnimationState = ANIMATE_INSERT_RANDOM_TILE;

Data Use

Functions using GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE
GameBoard::AnimationStates::ANIMATE_INSERT_RANDOM_TILE