GameBoard::getRandomEmptyTile() is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXGameBoard::getRandomEmptyTile()

GameBoard::getRandomEmptyTile() method

Syntax

Tile* getRandomEmptyTile();
Implemented in GameBoard.cpp:178

Call Tree

Functions calling GameBoard::getRandomEmptyTile()
Functions called by GameBoard::getRandomEmptyTile()
GameBoard::getRandomEmptyTile()
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Data read by GameBoard::getRandomEmptyTile()
Data written by GameBoard::getRandomEmptyTile()
GameBoard::getRandomEmptyTile()::j
GameBoard::getRandomEmptyTile()::randomEmptyTile
GameBoard::getRandomEmptyTile()::i
GameBoard::getRandomEmptyTile()::numberOfEmptyTiles
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GameBoard::getRandomEmptyTile()
GameBoard::getRandomEmptyTile()::j
GameBoard::getRandomEmptyTile()::randomEmptyTile
GameBoard::getRandomEmptyTile()::i
GameBoard::getRandomEmptyTile()::numberOfEmptyTiles
all items filtered out
Type of GameBoard::getRandomEmptyTile()
GameBoard::getRandomEmptyTile()
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