GameBoard::NUMBER_OF_VERTICAL_TILES is only used within TouchGFX.
 
Symbols
loading...
Files
loading...
CodeScopeSTM32 Libraries and SamplesTouchGFXGameBoard::NUMBER_OF_VERTICAL_TILES

GameBoard::NUMBER_OF_VERTICAL_TILES variable

Syntax

static const int NUMBER_OF_VERTICAL_TILES = 4;

References

LocationReferrerScopeText
GameBoard.hpp:93
static const int NUMBER_OF_VERTICAL_TILES = 4;
GameBoard.cpp:37GameBoard::GameBoard()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:120GameBoard::updateBoard()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:143GameBoard::initiateNewGame()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:165GameBoard::hasEmptyTile()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:182GameBoard::getRandomEmptyTile()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:201GameBoard::getRandomEmptyTile()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:250GameBoard::tileMoveEndedHandler()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:331GameBoard::getNumberOfAnimatingTiles()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:457GameBoard::rotateBoard()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:468GameBoard::rotateBoard()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:483GameBoard::moveTilesRight()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:556GameBoard::hasGameBeenWon()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:592GameBoard::takeStateBackup()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.cpp:605GameBoard::restoreStateBackup()GameBoard
for (int i = 0; i < NUMBER_OF_VERTICAL_TILES; i++)
GameBoard.hpp:108
Tile tilesAlloc[NUMBER_OF_VERTICAL_TILES][NUMBER_OF_HORIZONTAL_TILES];
GameBoard.hpp:109
Tile* tiles[NUMBER_OF_VERTICAL_TILES][NUMBER_OF_HORIZONTAL_TILES];
GameBoard.hpp:112
GameBoard.hpp:113
bool tilePromotionBackup[NUMBER_OF_VERTICAL_TILES][NUMBER_OF_HORIZONTAL_TILES];