TouchGFX
GameBoard::NUMBER_OF_VERTICAL_TILES
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::NUMBER_OF_VERTICAL_TILES
GameBoard::NUMBER_OF_VERTICAL_TILES variable
Syntax
from
GameBoard.hpp:93
static
const
int
NUMBER_OF_VERTICAL_TILES
=
4
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:93
static
const
int
NUMBER_OF_VERTICAL_TILES
=
4
;
GameBoard.cpp:37
GameBoard::GameBoard()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:120
GameBoard::updateBoard()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:143
GameBoard::initiateNewGame()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:165
GameBoard::hasEmptyTile()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:182
GameBoard::getRandomEmptyTile()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:201
GameBoard::getRandomEmptyTile()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:250
GameBoard::tileMoveEndedHandler()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:331
GameBoard::getNumberOfAnimatingTiles()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:457
GameBoard::rotateBoard()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:468
GameBoard::rotateBoard()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:483
GameBoard::moveTilesRight()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:556
GameBoard::hasGameBeenWon()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:592
GameBoard::takeStateBackup()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.cpp:605
GameBoard::restoreStateBackup()
GameBoard
for
(
int
i
=
0
;
i
<
NUMBER_OF_VERTICAL_TILES
;
i
++
)
GameBoard.hpp:108
Tile
tilesAlloc
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:109
Tile
*
tiles
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:112
TileState
tileStateBackup
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.hpp:113
bool
tilePromotionBackup
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
Data Use
Functions reading
GameBoard::NUMBER_OF_VERTICAL_TILES
GameBoard::NUMBER_OF_VERTICAL_TILES
GameBoard::GameBoard()
GameBoard::updateBoard()
GameBoard::initiateNewGame()
GameBoard::hasEmptyTile()
GameBoard::getRandomEmptyTile()
GameBoard::tileMoveEndedHandler()
GameBoard::getNumberOfAnimatingTiles()
GameBoard::rotateBoard()
GameBoard::moveTilesRight()
GameBoard::hasGameBeenWon()
GameBoard::takeStateBackup()
GameBoard::restoreStateBackup()
all items filtered out