GameBoard::hasEmptyTile() is only used within TouchGFX.
 
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GameBoard::hasEmptyTile() method

Syntax

bool hasEmptyTile();
Implemented in GameBoard.cpp:163

References

LocationReferrerScopeText
GameBoard.cpp:163
bool GameBoard::hasEmptyTile()
GameBoard.hpp:131
bool hasEmptyTile();
GameBoard.cpp:152GameBoard::initiateNewGame()GameBoard
if (hasEmptyTile())
GameBoard.cpp:156GameBoard::initiateNewGame()GameBoard
if (hasEmptyTile())

Call Tree

Functions calling GameBoard::hasEmptyTile()
all items filtered out
GameBoard::hasEmptyTile()
Data read by GameBoard::hasEmptyTile()
Data written by GameBoard::hasEmptyTile()
GameBoard::hasEmptyTile()
GameBoard::hasEmptyTile()::i
GameBoard::hasEmptyTile()::j
all items filtered out