TouchGFX
GameBoard::tileStateBackup
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::tileStateBackup
GameBoard::tileStateBackup field
Syntax
from
GameBoard.hpp:112
TileState
tileStateBackup
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:112
TileState
tileStateBackup
[
NUMBER_OF_VERTICAL_TILES
]
[
NUMBER_OF_HORIZONTAL_TILES
]
;
GameBoard.cpp:596
GameBoard::takeStateBackup()
GameBoard
tileStateBackup
[
i
]
[
j
]
=
tiles
[
i
]
[
j
]
->
state
;
GameBoard.cpp:609
GameBoard::restoreStateBackup()
GameBoard
tiles
[
i
]
[
j
]
->
state
=
tileStateBackup
[
i
]
[
j
]
;
Data Use
Functions reading
GameBoard::tileStateBackup
GameBoard::tileStateBackup
GameBoard::takeStateBackup()
GameBoard::restoreStateBackup()
all items filtered out
Type of
GameBoard::tileStateBackup
GameBoard::tileStateBackup
GameBoard::TileState
all items filtered out