GameBoard::takeStateBackup() is only used within TouchGFX.
 
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GameBoard::takeStateBackup() method

Syntax

void takeStateBackup();
Implemented in GameBoard.cpp:589

References

LocationReferrerScopeText
GameBoard.cpp:589
void GameBoard::takeStateBackup()
GameBoard.hpp:164
void takeStateBackup();
GameBoard.cpp:572GameBoard::hasGameBeenLost()GameBoard
takeStateBackup();
GameBoard.cpp:649GameBoard::handleTickEvent()GameBoard
takeStateBackup();

Call Tree

Functions calling GameBoard::takeStateBackup()
GameBoard::takeStateBackup()
Data read by GameBoard::takeStateBackup()
Data written by GameBoard::takeStateBackup()
GameBoard::takeStateBackup()
GameBoard::takeStateBackup()::i
GameBoard::takeStateBackup()::j
all items filtered out