GameBoard::hasGameBeenLost() is only used within TouchGFX.
 
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GameBoard::hasGameBeenLost() method

Syntax

bool hasGameBeenLost();
Implemented in GameBoard.cpp:569

References

LocationReferrerScopeText
GameBoard.cpp:569
bool GameBoard::hasGameBeenLost()
GameBoard.hpp:162
bool hasGameBeenLost();
GameBoard.cpp:296GameBoard::tileMoveEndedHandler()GameBoard
else if (hasGameBeenLost())

Call Tree

Functions calling GameBoard::hasGameBeenLost()
Functions called by GameBoard::hasGameBeenLost()
all items filtered out
GameBoard::hasGameBeenLost()
Data read by GameBoard::hasGameBeenLost()
Data written by GameBoard::hasGameBeenLost()
GameBoard::hasGameBeenLost()::result
all items filtered out
GameBoard::hasGameBeenLost()
GameBoard::hasGameBeenLost()::result
all items filtered out