GameBoard::moveTilesUp() is only used within TouchGFX.
 
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GameBoard::moveTilesUp() method

Syntax

int moveTilesUp(bool performMove);
Implemented in GameBoard.cpp:534

Arguments

performMove

References

LocationReferrerScopeText
GameBoard.cpp:534
int GameBoard::moveTilesUp(bool performMove)
GameBoard.hpp:158
int moveTilesUp(bool performMove);
GameBoard.cpp:81GameBoard::handleClickEvent()GameBoard
(dragY > 0) ? moveTilesDown(true) : moveTilesUp(true);
GameBoard.cpp:580GameBoard::hasGameBeenLost()GameBoard
result &= (moveTilesUp(false) == 0);
GameBoard.cpp:659GameBoard::handleTickEvent()GameBoard
numberOfTilesMoved = moveTilesUp(false);
GameBoard.cpp:678GameBoard::handleTickEvent()GameBoard
moveTilesUp(true);

Call Tree

Functions calling GameBoard::moveTilesUp()
Functions called by GameBoard::moveTilesUp()
GameBoard::moveTilesUp()
Data read by GameBoard::moveTilesUp()
GameBoard::moveTilesUp()::numberOfTilesMoved
all items filtered out
GameBoard::moveTilesUp()