TouchGFX
GameBoard::moveTilesUp()
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::moveTilesUp()
GameBoard::moveTilesUp() method
Syntax
from
GameBoard.hpp:158
int
moveTilesUp
(
bool
performMove
)
;
Implemented in
GameBoard.cpp:534
Arguments
performMove
References
Location
Referrer
Scope
Text
GameBoard.cpp:534
int
GameBoard
::
moveTilesUp
(
bool
performMove
)
GameBoard.hpp:158
int
moveTilesUp
(
bool
performMove
)
;
GameBoard.cpp:81
GameBoard::handleClickEvent()
GameBoard
(
dragY
>
0
)
?
moveTilesDown
(
true
)
:
moveTilesUp
(
true
)
;
GameBoard.cpp:580
GameBoard::hasGameBeenLost()
GameBoard
result
&=
(
moveTilesUp
(
false
)
==
0
)
;
GameBoard.cpp:659
GameBoard::handleTickEvent()
GameBoard
numberOfTilesMoved
=
moveTilesUp
(
false
)
;
GameBoard.cpp:678
GameBoard::handleTickEvent()
GameBoard
moveTilesUp
(
true
)
;
Call Tree
Functions calling
GameBoard::moveTilesUp()
Functions called by
GameBoard::moveTilesUp()
GameBoard::handleClickEvent()
GameBoard::hasGameBeenLost()
GameBoard::handleTickEvent()
all items filtered out
GameBoard::moveTilesUp()
GameBoard::rotateBoard()
GameBoard::moveTilesRight()
all items filtered out
Data read by
GameBoard::moveTilesUp()
GameBoard::moveTilesUp()::performMove
GameBoard::moveTilesUp()::numberOfTilesMoved
all items filtered out
GameBoard::moveTilesUp()