TouchGFX
GameBoard::dragY
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::dragY
GameBoard::dragY field
Syntax
from
GameBoard.hpp:117
int
dragY
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:117
int
dragY
;
GameBoard.cpp:29
GameBoard::GameBoard()
GameBoard
dragY
(
0
)
,
GameBoard.cpp:70
GameBoard::handleClickEvent()
GameBoard
int
yDragDistance
=
(
dragY
<
0
)
?
-
dragY
:
dragY
;
GameBoard.cpp:81
GameBoard::handleClickEvent()
GameBoard
(
dragY
>
0
)
?
moveTilesDown
(
true
)
:
moveTilesUp
(
true
)
;
GameBoard.cpp:86
GameBoard::handleClickEvent()
GameBoard
dragY
=
0
;
GameBoard.cpp:93
GameBoard::handleDragEvent()
GameBoard
dragY
+=
evt
.
getDeltaY
(
)
;
Data Use
Functions writing
GameBoard::dragY
Functions reading
GameBoard::dragY
GameBoard::handleClickEvent()
GameBoard::handleDragEvent()
all items filtered out
GameBoard::dragY
GameBoard::handleClickEvent()
GameBoard::handleDragEvent()
all items filtered out