GameBoard::moveTilesDown() is only used within TouchGFX.
 
Symbols
loading...
Files
loading...

GameBoard::moveTilesDown() method

Syntax

int moveTilesDown(bool performMove);
Implemented in GameBoard.cpp:544

Arguments

performMove

References

LocationReferrerScopeText
GameBoard.cpp:544
int GameBoard::moveTilesDown(bool performMove)
GameBoard.hpp:159
int moveTilesDown(bool performMove);
GameBoard.cpp:81GameBoard::handleClickEvent()GameBoard
(dragY > 0) ? moveTilesDown(true) : moveTilesUp(true);
GameBoard.cpp:583GameBoard::hasGameBeenLost()GameBoard
result &= (moveTilesDown(false) == 0);
GameBoard.cpp:663GameBoard::handleTickEvent()GameBoard
numberOfTilesMoved = moveTilesDown(false);
GameBoard.cpp:682GameBoard::handleTickEvent()GameBoard
moveTilesDown(true);

Call Tree

Functions calling GameBoard::moveTilesDown()
Functions called by GameBoard::moveTilesDown()
GameBoard::moveTilesDown()
Data read by GameBoard::moveTilesDown()
GameBoard::moveTilesDown()::numberOfTilesMoved
all items filtered out
GameBoard::moveTilesDown()