TouchGFX
GameBoard::Tile::isPromoted
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::Tile::isPromoted
GameBoard::Tile::isPromoted field
Syntax
from
GameBoard.hpp:89
bool
isPromoted
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:89
bool
isPromoted
;
GameBoard.cpp:148
GameBoard::initiateNewGame()
GameBoard
tiles
[
i
]
[
j
]
->
isPromoted
=
false
;
GameBoard.cpp:254
GameBoard::tileMoveEndedHandler()
GameBoard
if
(
tiles
[
i
]
[
j
]
->
isPromoted
)
GameBoard.cpp:260
GameBoard::tileMoveEndedHandler()
GameBoard
tiles
[
i
]
[
j
]
->
isPromoted
=
false
;
GameBoard.cpp:439
GameBoard::promoteTile()
GameBoard
tiles
[
y
]
[
x
]
->
isPromoted
=
true
;
GameBoard.cpp:597
GameBoard::takeStateBackup()
GameBoard
tilePromotionBackup
[
i
]
[
j
]
=
tiles
[
i
]
[
j
]
->
isPromoted
;
GameBoard.cpp:610
GameBoard::restoreStateBackup()
GameBoard
tiles
[
i
]
[
j
]
->
isPromoted
=
tilePromotionBackup
[
i
]
[
j
]
;
Data Use
Functions writing
GameBoard::Tile::isPromoted
Functions reading
GameBoard::Tile::isPromoted
GameBoard::initiateNewGame()
GameBoard::tileMoveEndedHandler()
GameBoard::promoteTile()
GameBoard::restoreStateBackup()
all items filtered out
GameBoard::Tile::isPromoted
GameBoard::tileMoveEndedHandler()
GameBoard::takeStateBackup()
all items filtered out