TouchGFX
GameBoard::score
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::score
GameBoard::score field
Syntax
from
GameBoard.hpp:102
int
score
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:102
int
score
;
GameBoard.cpp:24
GameBoard::GameBoard()
GameBoard
score
(
0
)
,
GameBoard.cpp:141
GameBoard::initiateNewGame()
GameBoard
score
=
0
;
GameBoard.cpp:391
GameBoard::promoteTile()
GameBoard
score
+=
4
;
GameBoard.cpp:395
GameBoard::promoteTile()
GameBoard
score
+=
8
;
GameBoard.cpp:399
GameBoard::promoteTile()
GameBoard
score
+=
16
;
GameBoard.cpp:403
GameBoard::promoteTile()
GameBoard
score
+=
32
;
GameBoard.cpp:407
GameBoard::promoteTile()
GameBoard
score
+=
64
;
GameBoard.cpp:411
GameBoard::promoteTile()
GameBoard
score
+=
128
;
GameBoard.cpp:415
GameBoard::promoteTile()
GameBoard
score
+=
256
;
GameBoard.cpp:419
GameBoard::promoteTile()
GameBoard
score
+=
512
;
GameBoard.cpp:423
GameBoard::promoteTile()
GameBoard
score
+=
1024
;
GameBoard.cpp:427
GameBoard::promoteTile()
GameBoard
score
+=
2048
;
GameBoard.cpp:591
GameBoard::takeStateBackup()
GameBoard
scoreBackup
=
score
;
GameBoard.cpp:604
GameBoard::restoreStateBackup()
GameBoard
score
=
scoreBackup
;
GameBoard.cpp:652
GameBoard::handleTickEvent()
GameBoard
if
(
score
>=
maxScore
&&
numberOfTilesMoved
>
0
)
{
move
=
0
;
maxScore
=
score
;
}
GameBoard.cpp:656
GameBoard::handleTickEvent()
GameBoard
if
(
score
>=
maxScore
&&
numberOfTilesMoved
>
0
)
{
move
=
1
;
maxScore
=
score
;
}
GameBoard.cpp:660
GameBoard::handleTickEvent()
GameBoard
if
(
score
>=
maxScore
&&
numberOfTilesMoved
>
0
)
{
move
=
2
;
maxScore
=
score
;
}
GameBoard.cpp:664
GameBoard::handleTickEvent()
GameBoard
if
(
score
>=
maxScore
&&
numberOfTilesMoved
>
0
)
{
move
=
3
;
maxScore
=
score
;
}
GameBoard.hpp:45
GameBoard::getScore() const
GameBoard
int
getScore
(
)
const
{
return
score
;
}
Data Use
Functions writing
GameBoard::score
Functions reading
GameBoard::score
GameBoard::initiateNewGame()
GameBoard::promoteTile()
GameBoard::restoreStateBackup()
all items filtered out
GameBoard::score
GameBoard::getScore() const
GameBoard::promoteTile()
GameBoard::takeStateBackup()
GameBoard::handleTickEvent()
all items filtered out