GameBoard::score is only used within TouchGFX.
 
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GameBoard::score field

Syntax

int score;

References

LocationReferrerScopeText
GameBoard.hpp:102
int score;
GameBoard.cpp:24GameBoard::GameBoard()GameBoard
score(0),
GameBoard.cpp:141GameBoard::initiateNewGame()GameBoard
score = 0;
GameBoard.cpp:391GameBoard::promoteTile()GameBoard
score += 4;
GameBoard.cpp:395GameBoard::promoteTile()GameBoard
score += 8;
GameBoard.cpp:399GameBoard::promoteTile()GameBoard
score += 16;
GameBoard.cpp:403GameBoard::promoteTile()GameBoard
score += 32;
GameBoard.cpp:407GameBoard::promoteTile()GameBoard
score += 64;
GameBoard.cpp:411GameBoard::promoteTile()GameBoard
score += 128;
GameBoard.cpp:415GameBoard::promoteTile()GameBoard
score += 256;
GameBoard.cpp:419GameBoard::promoteTile()GameBoard
score += 512;
GameBoard.cpp:423GameBoard::promoteTile()GameBoard
score += 1024;
GameBoard.cpp:427GameBoard::promoteTile()GameBoard
score += 2048;
GameBoard.cpp:591GameBoard::takeStateBackup()GameBoard
scoreBackup = score;
GameBoard.cpp:604GameBoard::restoreStateBackup()GameBoard
score = scoreBackup;
GameBoard.cpp:652GameBoard::handleTickEvent()GameBoard
if (score >= maxScore && numberOfTilesMoved > 0) { move = 0; maxScore = score; }
GameBoard.cpp:656GameBoard::handleTickEvent()GameBoard
if (score >= maxScore && numberOfTilesMoved > 0) { move = 1; maxScore = score; }
GameBoard.cpp:660GameBoard::handleTickEvent()GameBoard
if (score >= maxScore && numberOfTilesMoved > 0) { move = 2; maxScore = score; }
GameBoard.cpp:664GameBoard::handleTickEvent()GameBoard
if (score >= maxScore && numberOfTilesMoved > 0) { move = 3; maxScore = score; }
GameBoard.hpp:45GameBoard::getScore() constGameBoard
int getScore() const { return score; }

Data Use

Functions writing GameBoard::score
Functions reading GameBoard::score
GameBoard::score