TouchGFX
GameBoard::TileState::TILE_2048
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::TileState::TILE_2048
GameBoard::TileState::TILE_2048
Syntax
from
GameBoard.hpp:81
TILE_2048
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:81
TILE_2048
,
GameBoard.cpp:371
GameBoard::getBitmapForTileState()
GameBoard
case
GameBoard
::
TILE_2048
:
GameBoard.cpp:426
GameBoard::promoteTile()
GameBoard
promotedState
=
TILE_2048
;
GameBoard.cpp:429
GameBoard::promoteTile()
GameBoard
case
GameBoard
::
TILE_2048
:
GameBoard.cpp:430
GameBoard::promoteTile()
GameBoard
promotedState
=
TILE_2048
;
GameBoard.cpp:560
GameBoard::hasGameBeenWon()
GameBoard
if
(
tiles
[
i
]
[
j
]
->
state
==
TILE_2048
)
Data Use
Functions using
GameBoard::TileState::TILE_2048
GameBoard::TileState::TILE_2048
GameBoard::getBitmapForTileState()
GameBoard::promoteTile()
GameBoard::hasGameBeenWon()
all items filtered out