TouchGFX
GameBoard::moveTileTo()
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::moveTileTo()
GameBoard::moveTileTo() method
Syntax
from
GameBoard.hpp:136
bool
moveTileTo
(
int
fromX
,
int
fromY
,
int
toX
,
int
toY
,
bool
performMove
)
;
Implemented in
GameBoard.cpp:220
Arguments
fromX
fromY
toX
toY
performMove
References
Location
Referrer
Scope
Text
GameBoard.cpp:220
bool
GameBoard
::
moveTileTo
(
int
fromX
,
int
fromY
,
int
toX
,
int
toY
,
bool
performMove
)
GameBoard.hpp:136
bool
moveTileTo
(
int
fromX
,
int
fromY
,
int
toX
,
int
toY
,
bool
performMove
)
;
GameBoard.cpp:495
GameBoard::moveTilesRight()
GameBoard
numberOfTilesMoved
+=
moveTileTo
(
j
,
i
,
j2
,
i
,
performMove
)
;
GameBoard.cpp:504
GameBoard::moveTilesRight()
GameBoard
numberOfTilesMoved
+=
moveTileTo
(
j
,
i
,
j2
-
1
,
i
,
performMove
)
;
GameBoard.cpp:512
GameBoard::moveTilesRight()
GameBoard
numberOfTilesMoved
+=
moveTileTo
(
j
,
i
,
j2
,
i
,
performMove
)
;
Call Tree
Functions calling
GameBoard::moveTileTo()
Functions called by
GameBoard::moveTileTo()
GameBoard::moveTilesRight()
all items filtered out
GameBoard::moveTileTo()
touchgfx::Container::add()
touchgfx::Container::remove()
all items filtered out
Data read by
GameBoard::moveTileTo()
Data written by
GameBoard::moveTileTo()
touchgfx::ZoomAnimationImage::ZoomMode::FIXED_LEFT_AND_TOP
GameBoard::AnimationStates::ANIMATE_TILE_MOVEMENT
GameBoard::TileState::TILE_EMPTY
GameBoard::Tile::state
GameBoard::tiles
touchgfx::EasingEquations::cubicEaseIn()
GameBoard::TILE_MOVE_DURATION
GameBoard::moveTileTo()::fromX
GameBoard::moveTileTo()::fromY
GameBoard::moveTileTo()::toX
GameBoard::moveTileTo()::toY
GameBoard::moveTileTo()::performMove
all items filtered out
GameBoard::moveTileTo()
GameBoard::currentAnimationState
GameBoard::Tile::state
all items filtered out