TouchGFX
GameBoard::AnimationStates::ANIMATE_TILE_MOVEMENT
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
GameBoard::AnimationStates::ANIMATE_TILE_MOVEMENT
GameBoard::AnimationStates::ANIMATE_TILE_MOVEMENT
Syntax
from
GameBoard.hpp:55
ANIMATE_TILE_MOVEMENT
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:55
ANIMATE_TILE_MOVEMENT
,
GameBoard.cpp:234
GameBoard::moveTileTo()
GameBoard
currentAnimationState
=
ANIMATE_TILE_MOVEMENT
;
GameBoard.cpp:243
GameBoard::tileMoveEndedHandler()
GameBoard
if
(
currentAnimationState
==
ANIMATE_TILE_MOVEMENT
&&
getNumberOfAnimatingTiles
(
)
==
0
)
Data Use
Functions using
GameBoard::AnimationStates::ANIMATE_TILE_MOVEMENT
GameBoard::AnimationStates::ANIMATE_TILE_MOVEMENT
GameBoard::moveTileTo()
GameBoard::tileMoveEndedHandler()
all items filtered out