TouchGFX
GameBoard::AnimationStates::NO_ANIMATION
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::AnimationStates::NO_ANIMATION
GameBoard::AnimationStates::NO_ANIMATION
Syntax
from
GameBoard.hpp:58
NO_ANIMATION
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:58
NO_ANIMATION
GameBoard.cpp:23
GameBoard::GameBoard()
GameBoard
currentAnimationState
(
NO_ANIMATION
)
,
GameBoard.cpp:61
GameBoard::handleClickEvent()
GameBoard
if
(
currentAnimationState
!=
NO_ANIMATION
)
GameBoard.cpp:247
GameBoard::tileMoveEndedHandler()
GameBoard
currentAnimationState
=
NO_ANIMATION
;
GameBoard.cpp:267
GameBoard::tileMoveEndedHandler()
GameBoard
if
(
currentAnimationState
==
NO_ANIMATION
)
GameBoard.cpp:281
GameBoard::tileMoveEndedHandler()
GameBoard
currentAnimationState
=
NO_ANIMATION
;
GameBoard.cpp:617
GameBoard::handleTickEvent()
GameBoard
if
(
autoPlay
&&
currentAnimationState
==
NO_ANIMATION
&&
gameStatus
==
ACTIVE
)
Data Use
Functions using
GameBoard::AnimationStates::NO_ANIMATION
GameBoard::AnimationStates::NO_ANIMATION
GameBoard::GameBoard()
GameBoard::handleClickEvent()
GameBoard::tileMoveEndedHandler()
GameBoard::handleTickEvent()
all items filtered out