TouchGFX
GameBoard::autoPlay
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::autoPlay
GameBoard::autoPlay field
Syntax
from
GameBoard.hpp:121
bool
autoPlay
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:121
bool
autoPlay
;
GameBoard.cpp:30
GameBoard::GameBoard()
GameBoard
autoPlay
(
false
)
,
GameBoard.cpp:617
GameBoard::handleTickEvent()
GameBoard
if
(
autoPlay
&&
currentAnimationState
==
NO_ANIMATION
&&
gameStatus
==
ACTIVE
)
GameBoard.cpp:692
GameBoard::setAutoPlay()
GameBoard
autoPlay
=
newAutoPlay
;
GameBoard.hpp:50
GameBoard::getAutoPlay()
GameBoard
bool
getAutoPlay
(
)
{
return
autoPlay
;
}
Data Use
Functions writing
GameBoard::autoPlay
Functions reading
GameBoard::autoPlay
GameBoard::setAutoPlay()
all items filtered out
GameBoard::autoPlay
GameBoard::getAutoPlay()
GameBoard::handleTickEvent()
all items filtered out