TouchGFX
GameBoard::GameState::ACTIVE
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::GameState::ACTIVE
GameBoard::GameState::ACTIVE
Syntax
from
GameBoard.hpp:65
ACTIVE
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:65
ACTIVE
GameBoard.cpp:140
GameBoard::initiateNewGame()
GameBoard
gameStatus
=
ACTIVE
;
GameBoard.cpp:617
GameBoard::handleTickEvent()
GameBoard
if
(
autoPlay
&&
currentAnimationState
==
NO_ANIMATION
&&
gameStatus
==
ACTIVE
)
Data Use
Functions using
GameBoard::GameState::ACTIVE
GameBoard::GameState::ACTIVE
GameBoard::initiateNewGame()
GameBoard::handleTickEvent()
all items filtered out