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Viewing 15 posts - 1,861 through 1,875 (of 7,860 total)
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  • in reply to: Nginx VisualGDB #29244
    support
    Keymaster

    Hi,

    Sorry, VisualGDB does not have any special support for nginx modules. Please try following generic instructions for building nginx modules and then try importing the project into VisualGDB.

    in reply to: Multiple FTDI Debug ports #29242
    support
    Keymaster

    Thanks for the suggestion. This is in our roadmap, however as it involves changes beyond a trivial change of IDs, it has a relatively low priority. We should be able to add this feature next time we update the device selection GUI, or if other users request it as well.

    in reply to: No source code debugging in Visual Studio 2019 #29234
    support
    Keymaster

    Sorry, VisualGDB uses the gdb debugger to debug the code, while Ozone uses its own debugging engine. If the specific project produces an image that breaks gdb, it is outside of VisualGDB’s control to fix this, as it relies on gdb internally. The only workaround we can suggest would be to try a different Keil/GDB version.

    in reply to: No source code debugging in Visual Studio 2019 #29230
    support
    Keymaster

    No problem. It looks like the gdb debugger is not able to properly report the source location of the breakpoint event:

    *stopped,reason="breakpoint-hit",disp="keep",bkptno="1",frame={addr="0x08013366",func="main",args=[],arch="armv3m"},thread-id="1",stopped-threads="all"

    This sometimes happens due to a bug in the Keil compiler that produces invalid DWARF debug symbols and typically affects code in a specific file beyond a certain line. As a workaround, please consider using the GCC compiler, or try splitting the source file into multiple smaller files. You can also experiment with setting breakpoints in different files to see if there is any pattern.

    in reply to: STM32 frequency floats when debugging #29229
    support
    Keymaster

    Sorry, not sure what the question was. In the last post in the thread you mentioned that both frequencies work now.

    If you have any other questions, please feel free to repeat them here and we will do our best to answer them.

    in reply to: No source code debugging in Visual Studio 2019 #29225
    support
    Keymaster

    It looks like you are setting breakpoints in one project and are trying to debug another one. Based on the gdb log, the breakpoint is set in the following file:

    C:/Users/dlp/source/repos/MbedProject_testCDC/mbed-os/targets/TARGET_STM/TARGET_STM32L0/TARGET_STM32L072xZ/TARGET_DISCO_L072CZ_LRWAN1/system_clock.c

    The -file-list-exec-source-files command reports a different file:

    C:/Users/dlp/source/repos/MbedProject_LoRa/mbed-os/targets/TARGET_STM/TARGET_STM32L0/TARGET_STM32L072xZ/TARGET_DISCO_L072CZ_LRWAN1/system_clock.c

    Please double-check your settings and make sure you debug the correct project.

    in reply to: No source code debugging in Visual Studio 2019 #29221
    support
    Keymaster

    Hi,

    Please make sure your build the project before debugging. If it doesn’t help, please attach the gdb session log here and we will check what is going on.

    in reply to: Doesn't work #29220
    support
    Keymaster

    Hi,

    This looks like something is seriously wrong with the debug settings. Please try re-creating the project from scratch by following one of our tutorials.

    If it still doesn’t work, please share the screenshots of all the wizard steps you follow and any settings you change (per our problem reporting guidelines) and we will point out the step that is most likely to cause it.

    in reply to: "About Analyzer2Go" window contains unknown characters #29214
    support
    Keymaster

    Hi,

    Thanks for reporting this. We are aware of the issue and have already fixed it in our development branch. However, as it does not affect any other part of the program than the About window, we will not make a separate hotfix for this, and will instead include it in the next major update.

    in reply to: Can't find STM32CubeMX project wizard #29213
    support
    Keymaster

    Yes, please use the download page to download the latest version: https://visualgdb.com/download/

    in reply to: Sysroot directory does not exist: /not/exist #29201
    support
    Keymaster

    Thanks, we have confirmed the issue. Indeed, the synchronization link in the wizard was not working as expected with this toolchain (the button in VisualGDB Project properties did).

    Please try the following build: VisualGDB-5.5.101.3850.msi

    in reply to: BSP_ROOT with special chars #29200
    support
    Keymaster

    Hi,

    No problem, you can change the default location of the base folder for BSPs and other components via Tools->VisualGDB->Manage VisualGDB Packages->Change the default BSP folder (requires VisualGDB 5.5).

    in reply to: Sysroot directory does not exist: /not/exist #29190
    support
    Keymaster

    The Ubuntu toolchain indeed will not work for the STM32MP1 target.

    That said, the regular STM32MP1 toolchain should work out-of-the-box. We have also rechecked it with the hardware and it did work as expected (the STM32MP1 build scripts indeed set the default sysroot location to /not/exist, however the definition in toolchain.xml overrides it).

    Please try updating to VisualGDB 5.5 RC1, then completely delete and reinstall the STM32MP1 toolchain. If it still doesn’t work, please share the screenshots of the wizard, showing how you create the project and how exactly you try to synchronize sysroot, and we will investigate this further.

    support
    Keymaster

    Hi,

    Sorry for the delay. This is already supported by selecting the “Import Existing Project” mode in the VisualGDB Embedded Project Wizard. We have just published a detailed tutorial showing this scenario: https://visualgdb.com/tutorials/arm/cmake/import/

    Please also feel free to try the following build: VisualGDB-5.5.100.3843.msi. It contains various optimizations to the importing process (e.g. the wizard will now use relative paths and will allow skipping toolchain file generation).

    Let us know if you encounter any issues with this workflow and we will be happy to make VisualGDB better.

    in reply to: Mbed problems #29188
    support
    Keymaster

    No problem. That said, incorrect concatenation should normally not happen. Please try checking the VisualGDB Build window for the mbed-cli command line (it will be shown in cyan). You can right-click on it and select “Dump command line to a batch file” to save the exact command line (including the working directory and all environment) to an editable .bat file.

    You can then try playing around with the .bat file (e.g. replacing forward slashes with backward slashes, or using relative paths instead of absolute paths) to see if there is any workaround to the broken mbed-cli behavior. If you can find a specific parameter that triggers the issue, we will be happy to update VisualGDB to work around it.

Viewing 15 posts - 1,861 through 1,875 (of 7,860 total)