Breakpoints not cleared correctly

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  • #29278
    julianr
    Participant

    I am working with a STM32F764 Discovery board where I reflashed the onboard ST-Link with the Segger J-Link firmware. However it seems that old breakpoints don’t get cleared correctly so I run out of hardware breakpoints quickly. A restart of Visual Studio does not help. I attached a Screenshot where you can see the error from Segger and the breakpoint window which only shows one active breakpoint. I am using VisualGDB V5.5 Build 3850.

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    #29297
    support
    Keymaster

    Hi,

    Please try creating a gdb log and searching for the -break-insert commands (or any other command containing the “break” word). It will show the exact breakpoints set by VisualGDB.

    If you can find a specific breakpoint that you believe should not be there, please let us know and we will help you understand what brings it in.

    #29300
    julianr
    Participant

    I created the log and I searched for -break-insert however I only found two breakpoints. One at main and the one I set and am seeing in the breakpoint window. Yet I see the posted error and I am not able to debug. I attached the logfile.

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    #29302
    support
    Keymaster

    Looks like you are setting a breakpoint in an inlined function that has multiple physical locations (one per each inlined instance). Setting a breakpoint there involves one physical breakpoint per each inlined instance, and based on the log, there are more than 10 of them (see line with the [ 3544 ms]  tag). Running out of hardware breakpoints is completely expected in this scenario.

    #29323
    julianr
    Participant

    Thanks for the explanation. I managed to change the breakpoint to a earlier (not inlined call) and I fixed the bug I was looking for.

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