Maitredede

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  • in reply to: Debugging with Mono #8311
    Maitredede
    Participant

    Hi,

    For Mono debugging, I looked at the api docs and the docs but I don’t think I will have time to look at the VisualGDB SDK. Also I am on the VisualGDB trial version, my company has not yet bought me a licence.
    If I had time, I would look at integration myself. I know that Mono embedding is not a common use case (the biggest Mono embedded project I know is Unity3D). And VisualGDB save me a lot of time. This would have been a bonus if Mono support was integrated. Either by allowing debugging of Mono embedded applications, or debugging of plain Mono applications. This could be a new feature of next VisualGDB major version. 😉

    For the signal handling, I will try later this day.

    Thanks 🙂

    in reply to: VisualGDB + Mono Embeded #8287
    Maitredede
    Participant

    Thanks.

    I have made a similar approach (post-build action). Maybe this could be added as a native VisualGDB feature (a check for “upload referenced projects outputs”).

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