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Viewing 15 posts - 6,736 through 6,750 (of 7,813 total)
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  • in reply to: Xilinx Zynq (custom gdb stub) #7051
    support
    Keymaster

    Hi,

    For embedded projects VisualGDB always uses the GDB that comes with your toolchain. The easiest way to override it would be by copying the toolchain to a different directory and adding a GDBExecutable element to toolchain.xml:

    <Toolchain ...>
      <GDBExecutable>other-gdb.exe</GDBExecutable>
    in reply to: Import projects/bsp's #7050
    support
    Keymaster

    Hi,

    We are currently planning to release the first beta around the end of November – beginning of December.

    You can include resources like image files by modifying the Makefile. See this tutorial for an example of including a .png file.

    in reply to: rad1o #7049
    support
    Keymaster

    Hi,

    It’s hard to answer that question from just looking at the project source page. What hardware is the project targeting? What toolchain is it using?

    in reply to: cc1plus.exe: out of memory allocating 65536 bytes #7048
    support
    Keymaster

    Hi,

    Good to know the workaround works. It’s surprising that the cc1plus requires more than 2 gigabytes of RAM, how large is your source file and the included headers (you can find it out by preprocessing it to a file using -E instead of -c)?

    in reply to: Debug apk crashed immediately after start #7039
    support
    Keymaster

    Hi,

    Please try viewing the Android log (run adb.exe logcat) or launch debugging with VisualGDB and check for errors in the GDB Session/logcat windows.

    in reply to: Import projects/bsp's #7038
    support
    Keymaster

    Hi,

    The problem with Eclipse is that every version stores the settings a little bit differently, so there is no consistent way of importing them automatically.

    We have received a lot of feedback recently about debugging embedded projects built elsewhere and will be extending our Quick Debug feature with Embedded Quick Debug in the next version. Until then the suggested workaround is to import your projects.

    in reply to: Import projects/bsp's #7033
    support
    Keymaster

    Hi,

    You can try following our tutorial on importing projects from CooCox IDE: http://visualgdb.com/tutorials/arm/coocox/

    Let us know if that works.

    in reply to: Debug apk crashed immediately after start #7032
    support
    Keymaster

    Hi,

    What exactly do you mean by “crashed”? Do you get some specific message? Can you attach a screenshot? Does it also crash when you run the debug APK without debugging?

    support
    Keymaster

    Hi,

    Thanks for your feedback. We have extensively tested our IntelliSense engine with the auto variables, nested classes and template classes and could not reproduce the problems you are reporting. Furthermore, many of our users reported that they are successfully using the Clang IntelliSense engine with complex C++11 code. Hence it looks like the problem on your side is caused by some configuration issue (e.g. incompatible CFLAGS, missing include directory, or some very specific statement that breaks IntelliSense). We will be happy to help you solve it, but we would need more information on reproducing it.

    Could you reproduce it on a stand-alone project and send it to us? If not, could you send us a screenshot of the problem along with the CFLAGS/CXXFLAGS from the project view in the Clang IntelliSense Diagnostics console?

    in reply to: Debugging ESP8266 #7026
    support
    Keymaster

    Hi,

    We have provided a solution in this post.

    in reply to: Using os-printf in ESP8266 IoT-SDK #7025
    support
    Keymaster

    Hi,

    It looks like the Espressif guys forgot to declare this function in their SDK. Please feel free to add the following declaration to espmissingincludes.h and include the file from your projects:

    int os_printf_plus(const char *format, ...)  __attribute__ ((format (printf, 1, 2)));
    in reply to: VisualGDB support #7024
    support
    Keymaster

    Hi,

    No problem. We have updated our Beaglebone tutorials to clearly state the Angstrom is deprecated and also published a new tutorial showing how to create an app for Beaglebone.

    If you encounter further problems or find outdated information in our documentation, feel free to let us know so that we could update the documentation or provide fixes/workarounds.

    in reply to: VirtualKD + VBox > 4.3 #7020
    support
    Keymaster

    Hi,

    Please try version 3.0. It supports VirtualBox 5.0+.

    in reply to: VirtualKD + Windows 10 #7019
    support
    Keymaster

    Hi All,

    Please try version 3.0. It supports Windows 10 with the normal vminstall tool.

    in reply to: VisualGDB support #7013
    support
    Keymaster

    Hi,

    Perhaps some libraries are missing in the sysroot. Please try our latest Beaglebone toolchain. It also contains the pre-built Qt binaries, so you can simply deploy them to your Beaglebone and start using Qt.

    We have also published the final version of the tutorial: http://visualgdb.com/tutorials/beaglebone/qt5/cross-compile/

    You should be able to create an app for it by following the Raspberry tutorial without cross-compiling the entire Qt framework (note that Qmake in the toolchain has the c:\SysGCC\Beaglebone directory hardcoded; our next tutorial will show how to adjust it, but for now please place the Beaglebone toolchain to c:\SysGCC\Beaglebone).

Viewing 15 posts - 6,736 through 6,750 (of 7,813 total)