Forum Replies Created
-
AuthorPosts
-
bfxParticipant
Thank you! Worked like a charm! I like how you have all different kinds of path types (Windows, Unix style, all lower case, etc).
One note: copy did not work as a command, I would get “The system cannot find the file specified”, which is actually complaining about the copy command itself, not the arguments. (e.g. copy /? would also give that error). Strange, since Windows command shell does have copy.
The workaround I used was to use xcopy, that worked fine. (whew!)
November 10, 2021 at 20:49 in reply to: NDK Version supported, GDB vs LLVM, Gradle., other issues … #31766bfxParticipantThank you for that fast reply! 🙂 I’m not a fan of using Android Studio, which is why I like your tools so much ! 🙂
Regardless, maybe the issue with gradle is in my version of Android Studio. I’m running 4.2.1 , although it says it was built on May 10, 2021. I guess Google changed their versioning numbers on Android Studio. Maybe I’ll uninstall and redownload Android Studio, just to be current.
I *STILL* hear people say Android Studio is slow, and I think I still got gradle messages about “incompatible gradle daemons” (in my last project), and starting new daemons. To me, it seems gradle/android studio *STILL* don’t run fast and smoothly, which is why I still like old school Ant… 🙂
bfxParticipantI figured out my problem, with $(LOCAL_PATH). Adding a $(warning $LOCAL_PATH)) helped me identify where the include search path starts from.
I have a feature suggestion: VisualGDB is great in that when the Solution Explorer in Visual Studio is used to add existing C/C++ files, the Android.mk file is automatically edited and LOCAL_SRC_FILES is updated.
What seems to be lacking is that when .H header files are added via the Solution Explorer, nothing happens in the Android.mk file. What should happen, what would be great, is if the LOCAL_C_INCLUDES field is updated accordingly, with the path to the header files that were added. Now THAT would a big time saver, and THAT would be worth paying for as an upgrade feature. 🙂 I just had to manually add 10 different include paths, manually, to the Android.mk file. Very time consuming.
Thanks.
bfxParticipantHi,
I just updated my profile with the email address used to purchase the license.
Thank you
bfxParticipantClarification: When I say ” I get the same error. ” I mean, when I repeat the build with the new settings, I get the same error as before.
bfxParticipantWorked! Thank you! 🙂
-
AuthorPosts