bfx

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  • in reply to: Custom Actions Working Directory #31958
    bfx
    Participant

     

    Thank you! Worked like a charm! I like how you have all different kinds of path types (Windows, Unix style, all lower case, etc).

    One note:  copy did not work as a command, I would get “The system cannot find the file specified”, which is actually complaining about the copy command itself, not the arguments.   (e.g. copy /? would also give that error). Strange, since Windows command shell does have copy.

    The workaround I used was to use xcopy, that worked fine. (whew!)

     

    bfx
    Participant

     

    Thank you for that fast reply! 🙂   I’m not a fan of using Android  Studio, which is why I like your tools so much ! 🙂

    Regardless, maybe the issue with gradle is in my version of Android Studio. I’m running 4.2.1 , although it says it was built on May 10, 2021.  I guess Google changed their versioning numbers on Android Studio.  Maybe I’ll uninstall and redownload Android Studio, just to be current.

    I *STILL* hear people say Android Studio is slow, and I think I still got gradle messages about “incompatible gradle daemons” (in my last project), and starting new daemons. To me, it seems gradle/android studio *STILL* don’t run fast and smoothly, which is why I still like old school Ant… 🙂

     

    in reply to: LOCAL_C_INCLUDES #23353
    bfx
    Participant

    I figured out my problem, with $(LOCAL_PATH).   Adding a $(warning $LOCAL_PATH))  helped me identify where the include search path starts from.

    I have a feature suggestion:  VisualGDB is great in that when the Solution Explorer in Visual Studio is used to add existing C/C++  files, the Android.mk file is automatically edited and LOCAL_SRC_FILES  is updated.

    What seems to be lacking is that when .H header files are added via the Solution Explorer, nothing happens in the Android.mk file.  What should happen, what would be great, is if the LOCAL_C_INCLUDES  field is updated accordingly, with the path to the header files that were added.   Now THAT would a big time saver, and THAT would be worth paying for as an upgrade feature. 🙂    I just had to manually add 10 different include paths, manually, to the Android.mk file. Very time consuming.

    Thanks.

     

    in reply to: LOCAL_C_INCLUDES #23331
    bfx
    Participant

    Hi,

    I just updated my profile with the email address used to purchase the license.

    Thank you

    in reply to: Version 5.4 feedback / issues #23241
    bfx
    Participant

    Clarification:  When I say ” I get the same error.  ” I mean, when I repeat the build with the new settings, I get the same error as before.

    in reply to: Breakpoints issue #2559
    bfx
    Participant

    Worked! Thank you! 🙂

Viewing 6 posts - 1 through 6 (of 6 total)