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AnonymousParticipant
@Dzmitry Lahoda wrote:
I was able to install and run WinCDEmu on Windows 8 Enterprise x64. Mounted iso of Visual Studio 2013 well.
And I was running installer as Administrator.
AnonymousParticipantI was able to install and run WinCDEmu on Windows 8 Enterprise x64. Mounted iso of Visual Studio 2013 well.
AnonymousParticipantA bump to this thread, just for remember…
AnonymousParticipantThe Makefile for this project needs BASH and Python, off to install Linux
🙁AnonymousParticipantI checked.. it doesn’t get overwritten but the build sequence is now not time consuming so works ok.
In eclipse clean project. In Visual Studio build. In eclipse build all then launch.
Overall I am happy with my purchase of VisualGDB. Makes debugging android apps fast and easy.AnonymousParticipantFrom the discussion it sounded like it was from target platform miss match and mine was miss matched because i was trying to target platform 10 which visualGDB does not have a equivalent platform and google does not offer platform-9
I instead targeted platform 14 but got the same results.. here are the steps I tookin eclipse I right clicked project and select properties
selected android and check the box next to Android 4.0clicked the button ok
opened AndroidManifest.xml and set
cleaned the project
open the file project.properties and verify it has the lines
# Project target.
target=android-14In visual studio clicked Project->Visual GDB Project Settings
Selected Build Settings
In Drop Down under Target selected android-14rebuild all
worked first time but fails next time unless do rebuild all.. did I miss something?.
Anyway Unchecking Build Automatically in eclipse fixes the build fail and less of a hassle than a rebuild all
so I guess this issue is resolvedAnonymousParticipantNo solution because that file is for context menu and you can’t avoid the installation ( why the author has choice a .dll instead of a simply registry entry? )
Use the portable version, don’t have that .dllAnonymousParticipantHi Thanks!!! Works Perfectly Just had to choose different directory during installation
AnonymousParticipantOkay. After short investigation i can see, that the problem is with backslash after “Debug” in mkdir command – probably for test as well, but there is no visible message.
When i removed backslash, “test Debug” returned 0, and “mkdir Debug” message “Directory already exists”. With backslash: “test Debug/” returned 1, and “mkdir Debug/” “Syntax is incorrect”my path from “make” perspective looks like (exported from batch script which was invoked instead of make):
“C:Program Files (x86)NVIDIA CorporationPhysXCommon;C:WinAVR-20100110bin;C:WinAVR-20100110utilsbin;C:Program FilesCommon FilesMicrosoft SharedWindows Live;C:Program Files (x86)Common FilesMicrosoft SharedWindows Live;C:Windowssystem32;C:Windows;C:WindowsSystem32Wbem;C:WindowsSystem32WindowsPowerShellv1.0;C:Program FilesTortoiseSVNbin;C:Program Files (x86)Windows LiveShared;c:Program FilesJavajdk1.7.0_21\bin;C:Program Files (x86)QuickTimeQTSystem;C:SysGCCRaspberrybin;C:SysGCCraspberrybin “AnonymousParticipantHello,
Thank you for fast turnaround! Both solutions worked for me.
AnonymousParticipantThis thread is zombified, but I will answer anyway, just in case somebody is having this problem.
If you have bin/cue files, the bin file is the image and the cue file is merely an index. WinCDEmu has always successfully mounted bin files for me on Windows 7 x64 but has always rejected cue files. I’ve even been able to mount the bin file without the accompanying cue file.
OTOH, if you have wav files with cue sheets, you’re probably out of luck with mounting that as a single image with this program. You’ll probably be better off finding a media player that can read and split multi-track wavs (often, media players that support multi-track flac files will also support multi-track wav files). Actually, you might be better off just converting your multi-track wavs to multi-track flacs (same quality, but flac uses lossless compression so it takes less space than a wav). That way, your flacs wouldn’t need an external cue sheet because the index is built directly into the file.
AnonymousParticipantI understand, now it’s clear.
Thanks a lot for the support, I really appreciate your work.AnonymousParticipantHello,
I got following interaction log (hovered on st, then expanded):
-var-create --frame 0 --thread 1 - * "st" ^done,name="var2",numchild="1",value="{...}",type="MyStruct",thread-id="1",has_more="0" -var-list-children --simple-values "var2" 0 1 ^done,numchild="1",children=[child={name="var2.public",exp="public",numchild="2",value="",thread-id="1"}],has_more="0" -var-list-children --simple-values "var2.public" 0 2 ^done,numchild="2",children=[child={name="var2.public.",exp="",numchild="1",type="struct {...}",thread-id="1"},child={name="var2.public.member6",exp="member6",numchild="0",value="4196992",type="int",thread-id="1"}],has_more="0" -var-list-children --simple-values "var2.public" 0 2 ^done,numchild="2",children=[child={name="var2.public.",exp="",numchild="1",type="struct {...}",thread-id="1"},child={name="var2.public.member6",exp="member6",numchild="0",value="4196992",type="int",thread-id="1"}],has_more="0"
By the way the same issue affects Watch and Auto windows.
AnonymousParticipantLet’s say my project is locally in C:myprojectproject, my headers are in C:myprojectheaders by default I will have in Intellisens directories “C:myprojectproject/..headers”.
As we are several to work on this project with svn we don’t have the same path so that there are conflicts on vcproj each time we commit it on the line “IncludeSearchPath=”
Damien
AnonymousParticipantThat did the trick. Thank you very much!! 😀 😀
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