I’m curious how you are defining the “minimally usable subset” in the current CodeVROOM integration. Which VisualGDB features are already working reliably, and which parts of the workflow are currently the biggest limitations?
Anyway, I’m hoping to pick up some ideas from your project that could help improve my own (snake games) project. Hope you don’t mind! 😊
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This reply was modified 1 hour, 57 minutes ago by
oweldust.
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This reply was modified 1 hour, 57 minutes ago by
oweldust.