Hi,
For Mono debugging, I looked at the api docs and the docs but I don’t think I will have time to look at the VisualGDB SDK. Also I am on the VisualGDB trial version, my company has not yet bought me a licence.
If I had time, I would look at integration myself. I know that Mono embedding is not a common use case (the biggest Mono embedded project I know is Unity3D). And VisualGDB save me a lot of time. This would have been a bonus if Mono support was integrated. Either by allowing debugging of Mono embedded applications, or debugging of plain Mono applications. This could be a new feature of next VisualGDB major version. 😉
For the signal handling, I will try later this day.
Thanks 🙂