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Viewing 15 posts - 6,826 through 6,840 (of 7,813 total)
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  • in reply to: File not found – better error handling #6802
    support
    Keymaster

    Hi,

    Thanks for reporting this. Looks like the gdb error message changed in one of the recent versions. We have updated our knowledge base so it should now warn about the missing file.

    in reply to: Trouble getting started with VisualGDB on the OUYA #6801
    support
    Keymaster

    Hi,

    Please try following the Cocos2d-x VisualGDB tutorial here: http://visualgdb.com/tutorials/android/cocos2dx/simplegame/. It contains all necessary steps. If it does not work for you, please let us know.

     

    support
    Keymaster

    Hi,

    Are Source.cpp, Source.h and ObjectClass.h in the same directory? If not, it is by design that IntelliSense only searches the include directories and not every possible directory.

    If you have imported a custom project, most likely your build system adds those directories to the include directory list explicitly, so build can find them. VisualGDB can only import those directories automatically if you are using VisualGDB-generated Makefiles (or CMake/QMake files) with known structure, otherwise you need to specify the include directories manually like you just did.

    support
    Keymaster

    Hi,

    Thanks for reporting this, we have fixed it in VisualGDB 5.0R2: http://visualgdb.com/download/

    in reply to: Visual GDB Version 5 fail #6798
    support
    Keymaster

    Hi,

    Sorry to hear that it did not work for you. We have rechecked everything and published a detailed tutorial showing how to debug Gradle flavors here: http://visualgdb.com/tutorials/android/astudio/flavors/

    We have also released VisualGDB 5.0R2 that contains several fixes related to project configurations in VS2015. Please update your VisualGDB before trying the tutorial: http://visualgdb.com/download/

    If this still does not work, please share more details of the problem here or via our support email. We certainly did not intend to break this functionality in v5.0, so if it is broken in any way, we will certainly fix it.

    in reply to: Linking Symbolic Link Paths to Windows Directory #6773
    support
    Keymaster

    Hi,

    VisualGDB path mappings only affect the error messages and paths reported by the debugger; they do not change the inner logic of the toolchain.

    You can use the ‘=’ prefix to specify paths relative to the sysroot, e.g.:

    GROUP ( =/lib/libc.so.6 =/usr/lib/libc_nonshared.a  AS_NEEDED ( =/lib/ld-linux-armhf.so.3 ) )

    If you need to change the files often, the easiest solution would be to make a simple script for adjusting the paths in the newly copied files. It should be doable with a few regular expressions…

    in reply to: Breakpoints is not work (MSP430) #6772
    support
    Keymaster

    Please try replacing the msp430.dll file in the toolchain bin directory with the latest version from TI. This should ensure that it is 100% compatible with your hardware.

    in reply to: ARM Semihosting console not work in Example #6771
    support
    Keymaster

    Please try calling initialise_monitor_handles():

    #include  <stdio.h>
    
    extern "C" void initialise_monitor_handles(void);
    
    int main(void)
    {
        initialise_monitor_handles();
        printf("test\n");
        return 0;
    }
    in reply to: How to use linaro toolchain for Beaglebone Black #6770
    support
    Keymaster

    Please follow the Qt cross-toolchain tutorial for Raspberry Pi: http://visualgdb.com/tutorials/raspberry/qt-cross/

    Simply use the Beaglebone-Debian toolchain instead of the Raspberry Pi one and you should be able to build your project.

    in reply to: MEF Cache #6757
    support
    Keymaster
    in reply to: MEF Cache #6755
    support
    Keymaster

    Hi,

    Thanks everyone, we got a repro. Looks like the final build of VS2015 initializes editor extensions in a different way causing a problem with VisualGDB. We will release a hotfix within the next 24 hours.

    in reply to: Device name #6753
    support
    Keymaster

    If you want to create a barebone embedded project, please follow this tutorial: http://visualgdb.com/tutorials/arm/legacy/

    If you want to create a project for Embedded Linux, please follow our Raspberry Pi tutorial: http://visualgdb.com/tutorials/raspberry/

    in reply to: Incorrect syntax highlighting (VS Dark Theme) #6736
    support
    Keymaster

    Hi,

    Sorry for the late reply. We have looked into it and it looks like some internal VS bug, as we explicitly specify to use the default background color. We will be investigating this further and adding the workaround to it to VisualGDB 5.1.

    in reply to: MEF Cache #6735
    support
    Keymaster

    Can you try uninstalling VisualGDB, restarting and installing it again? If this does not help, please let us know which other VS extensions you are using.

    in reply to: Licence problem after update #6734
    support
    Keymaster

    Good to know you got it to work. If you encounter further problems with your activation, please contact our support via email so that we could look up your activation status and see if the problem is on our side.

Viewing 15 posts - 6,826 through 6,840 (of 7,813 total)