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Viewing 15 posts - 6,466 through 6,480 (of 7,533 total)
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  • in reply to: Using os-printf in ESP8266 IoT-SDK #7025
    support
    Keymaster

    Hi,

    It looks like the Espressif guys forgot to declare this function in their SDK. Please feel free to add the following declaration to espmissingincludes.h and include the file from your projects:

    int os_printf_plus(const char *format, ...)  __attribute__ ((format (printf, 1, 2)));
    in reply to: VisualGDB support #7024
    support
    Keymaster

    Hi,

    No problem. We have updated our Beaglebone tutorials to clearly state the Angstrom is deprecated and also published a new tutorial showing how to create an app for Beaglebone.

    If you encounter further problems or find outdated information in our documentation, feel free to let us know so that we could update the documentation or provide fixes/workarounds.

    in reply to: VirtualKD + VBox > 4.3 #7020
    support
    Keymaster

    Hi,

    Please try version 3.0. It supports VirtualBox 5.0+.

    in reply to: VirtualKD + Windows 10 #7019
    support
    Keymaster

    Hi All,

    Please try version 3.0. It supports Windows 10 with the normal vminstall tool.

    in reply to: VisualGDB support #7013
    support
    Keymaster

    Hi,

    Perhaps some libraries are missing in the sysroot. Please try our latest Beaglebone toolchain. It also contains the pre-built Qt binaries, so you can simply deploy them to your Beaglebone and start using Qt.

    We have also published the final version of the tutorial: http://visualgdb.com/tutorials/beaglebone/qt5/cross-compile/

    You should be able to create an app for it by following the Raspberry tutorial without cross-compiling the entire Qt framework (note that Qmake in the toolchain has the c:\SysGCC\Beaglebone directory hardcoded; our next tutorial will show how to adjust it, but for now please place the Beaglebone toolchain to c:\SysGCC\Beaglebone).

    in reply to: VisualGDB support #7010
    support
    Keymaster

    Hi,

    OK, we have retested the qt cross-compilation with Beaglebone. You need to edit the device configuration file to remove the -mfloat-abi argument and also change the QT_QPA_DEFAULT_PLATFORM.

    Please have a look at this tutorial preview for more details. We will run a clean build to recheck everything and then publish the final tutorial. We will also release an updated toolchain with the pre-built Qt binaries, so you can simply wait for that if you don’t want to build it yourself.

    in reply to: OK, feature requests wanted #7009
    support
    Keymaster

    Hi,

    OK, regarding the registry traces, Windows keeps the track of all devices that it recognizes, including the WinCDEmu drives. Same would happen if you plug in USB stick. We could add some special cleanup mechanism to remove them, but why? Windows is designed that way and it does not really cause any trouble to users.

    With cmd output, it happens because the WinCDEmu executable is a ‘GUI Mode’ executable and cmd.exe does not wait for it to terminate. You can work around it by creating a .bat file with the following contents:

    %~dp0\PortableWinCDEmu %*

    Then just run the .bat file instead of the .exe file and cmd will handle it correctly.

    /CreateISO is just a convenient shortcut for running mkisofs.exe; if you want to use it from command-line, you can just download it here and you don’t need any extra tools for that.

    We don’t need to compile the project in every language, but we need to customize the translation system to allow embedding the .lng files into the portable executable. Currently we don’t have the resources to do that, so we are waiting for someone from the community to contribute a pull request.

    in reply to: WinCDEmu breaks File Explorer jump lists in windows 10 #7008
    support
    Keymaster

    Hi,

    Thanks a lot for the log. Looks like we have nailed it now: http://sysprogs.com/files/WinCDEmu/WinCDEmu-4.1.exe

    Let us know if this resolves the problem.

    in reply to: WinCDEmu breaks File Explorer jump lists in windows 10 #7005
    support
    Keymaster

    Strange. Could you please share the log file from the new DLL? Is should help us locate the problem.

    in reply to: WinCDEmu breaks File Explorer jump lists in windows 10 #7002
    support
    Keymaster

    Hi,

    We have found a bug in the code responsible for reading language files, but we have fixed it in the 4.1 build. Just to do a clean check, could you try to restore the langfiles, install 4.1 and replace the x64\WinCDEmuContextMenu.dll with this DLL, i.e.:

    1. Rename the old WinCDEmuContextMenu.dll to WinCDEmuContextMenu.old
    2. Copy the new DLL into the x64 folder
    3. Restart (or kill all instances of explorer.exe via task manager and re-run it)
    4. Delete the WinCDEmuContextMenu.old to ensure that it’s not loaded into Explorer
    5. Check whether the bug still happens and see if the log file contains anything different.

    Does the bug still happen (langfiles needs to be in place)?

     

    in reply to: WinCDEmu breaks File Explorer jump lists in windows 10 #7000
    support
    Keymaster

    Hi,

    Looks like the problem might be caused by the translation engine. Can you try temporarily deleting the c:\Program Files (x86)\WinCDEmu\langfiles folder and restarting? Does this solve the problem?

    in reply to: WinCDEmu breaks File Explorer jump lists in windows 10 #6997
    support
    Keymaster

    Hi,

    Thanks, this is strange. Please try uninstalling 4.1 and installing this build. It should create a log file and show what is going on.

    in reply to: WinCDEmu breaks File Explorer jump lists in windows 10 #6993
    support
    Keymaster

    Hi,

    Have you tried uninstalling WinCDEmu 4.0, restarting and installing WinCDEmu 4.1? Perhaps the old plugin was still loaded.

    If this does not help, could you try running the instrumented build here and sending us the %LOCALAPPDATA%\WinCDEmuLog.txt file? It should explain what causes the crash.

    in reply to: VisualGDB support #6992
    support
    Keymaster

    Hi,

    You can get the Angstrom toolchain from here. Once you install it, VisualGDB will show it in the list. We hide it by default because Angstrom is far less stable than Debian and we do not recommend new customers to use it. Let us know if you encounter problems with the cross-compilation. In the meanwhile, we will check it on our side and make a separate tutorial.

    in reply to: VisualGDB support #6989
    support
    Keymaster

    Hi,

    Sorry again for the confusion. The Angstrom Linux used to be the primary distro for Beaglebone and our Beaglebone Qt tutorials explain how to get it to work. We also provide a toolchain for that, but we do not recommend using Angstrom for new projects, as it is being replaced by Debian.

    If you are not required to use the Angstrom image, we would recommend using the newest Debian image from http://beagleboard.org/latest-images.

    It looks like the Qt package in the Beaglebone-debian distro is broken, so you would need to cross-compile it. We currently have a detailed tutorial on cross-compiling Qt 5 for Raspberry Pi and cross-compiling it for Beaglebone should be very simlar. We will re-check the exact steps with the latest image and publish an updated tutorial within the next few days.

     

Viewing 15 posts - 6,466 through 6,480 (of 7,533 total)