MB1063
BOARD::aCells
is only used within MB1063.
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MB1063
BOARD::aCells
BOARD::aCells field
Syntax
from
game_win.c:82
U8
aCells
[
NUM_CELL_X
]
[
NUM_CELL_Y
]
;
References
Location
Referrer
Text
game_win.c:82
U8
aCells
[
NUM_CELL_X
]
[
NUM_CELL_Y
]
;
game_win.c:165
_GetStone()
r
=
pBoard
->
aCells
[
x
]
[
y
]
;
game_win.c:179
_SetStone()
pBoard
->
aCells
[
x
]
[
y
]
=
pBoard
->
ActPlayer
;
game_win.c:235
_CalcValidMoves()
if
(
pBoard
->
aCells
[
x
]
[
y
]
==
0
)
{
game_win.c:305
_CalcScore()
Cell
=
pBoard
->
aCells
[
x
]
[
y
]
;
game_win.c:336
_valuePieces()
corners
+=
pBoard
->
aCells
[
0
]
[
0
]
==
player
;
game_win.c:337
_valuePieces()
corners
+=
pBoard
->
aCells
[
7
]
[
0
]
==
player
;
game_win.c:338
_valuePieces()
corners
+=
pBoard
->
aCells
[
0
]
[
7
]
==
player
;
game_win.c:339
_valuePieces()
corners
+=
pBoard
->
aCells
[
7
]
[
7
]
==
player
;
game_win.c:353
_valuePieces()
if
(
!
_aaSafe
[
x
]
[
y
]
&&
pBoard
->
aCells
[
x
-
1
]
[
y
-
1
]
==
player
)
{
game_win.c:378
_valuePieces()
if
(
pBoard
->
aCells
[
x
]
[
y
]
==
player
&&
!
_aaSafe
[
x
+
1
]
[
y
+
1
]
)
{
game_win.c:380
_valuePieces()
if
(
pBoard
->
aCells
[
xCorner
]
[
yCorner
]
)
{
game_win.c:525
_PlayerAI_SmartGecko()
if
(
!
pBoard
->
aCells
[
x
]
[
y
]
)
{
game_win.c:677
_StartNewGame()
_Board
.
aCells
[
3
]
[
3
]
=
1
;
game_win.c:678
_StartNewGame()
_Board
.
aCells
[
4
]
[
4
]
=
1
;
game_win.c:679
_StartNewGame()
_Board
.
aCells
[
3
]
[
4
]
=
2
;
game_win.c:680
_StartNewGame()
_Board
.
aCells
[
4
]
[
3
]
=
2
;
Data Use
Functions reading
BOARD::aCells
BOARD::aCells
_GetStone()
_SetStone()
_CalcValidMoves()
_CalcScore()
_valuePieces()
_PlayerAI_SmartGecko()
_StartNewGame()
all items filtered out