BOARD::aCells is only used within MB1063.
 
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BOARD::aCells field

Syntax

References

LocationReferrerText
game_win.c:82
game_win.c:165_GetStone()
r = pBoard->aCells[x][y];
game_win.c:179_SetStone()
pBoard->aCells[x][y] = pBoard->ActPlayer;
game_win.c:235_CalcValidMoves()
if (pBoard->aCells[x][y] == 0) {
game_win.c:305_CalcScore()
Cell = pBoard->aCells[x][y];
game_win.c:336_valuePieces()
corners += pBoard->aCells[0][0] == player;
game_win.c:337_valuePieces()
corners += pBoard->aCells[7][0] == player;
game_win.c:338_valuePieces()
corners += pBoard->aCells[0][7] == player;
game_win.c:339_valuePieces()
corners += pBoard->aCells[7][7] == player;
game_win.c:353_valuePieces()
if (!_aaSafe[x][y] && pBoard->aCells[x - 1][y - 1] == player) {
game_win.c:378_valuePieces()
if (pBoard->aCells[x][y] == player && !_aaSafe[x + 1][y + 1]) {
game_win.c:380_valuePieces()
if (pBoard->aCells[xCorner][yCorner]) {
game_win.c:525_PlayerAI_SmartGecko()
if (!pBoard->aCells[x][y]) {
game_win.c:677_StartNewGame()
_Board.aCells[3][3] = 1;
game_win.c:678_StartNewGame()
_Board.aCells[4][4] = 1;
game_win.c:679_StartNewGame()
_Board.aCells[3][4] = 2;
game_win.c:680_StartNewGame()
_Board.aCells[4][3] = 2;

Data Use