BOARD::ActPlayer is only used within MB1063.
 
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BOARD::ActPlayer field

Syntax

int ActPlayer;

References

LocationReferrerText
game_win.c:84
int ActPlayer;
game_win.c:179_SetStone()
pBoard->aCells[x][y] = pBoard->ActPlayer;
game_win.c:213_CheckDirection()
if ((Cell != pBoard->ActPlayer) && (Cell != 0)) {
game_win.c:218_CheckDirection()
} while ((Cell != pBoard->ActPlayer) && (Cell != 0));
game_win.c:219_CheckDirection()
return ((Cell == pBoard->ActPlayer) ? 1 : 0);
game_win.c:271_DoDirection()
} while (_GetStone(pBoard, x, y) != pBoard->ActPlayer);
game_win.c:307_CalcScore()
r += (Cell == pBoard->ActPlayer) ? (1) : (-1);
game_win.c:406_Eval()
ActPlayer = pBoard->ActPlayer;
game_win.c:407_Eval()
pBoard->ActPlayer = 1;
game_win.c:409_Eval()
pBoard->ActPlayer = 2;
game_win.c:411_Eval()
pBoard->ActPlayer = ActPlayer;
game_win.c:414_Eval()
pBoard->ActPlayer = 1;
game_win.c:416_Eval()
pBoard->ActPlayer = ActPlayer;
game_win.c:456_Descend()
pBoard->ActPlayer = 3 - pBoard->ActPlayer;
game_win.c:463_Descend()
maximize = pBoard->ActPlayer == 1;
game_win.c:472_Descend()
nextBoard->ActPlayer = 3 - pBoard->ActPlayer;
game_win.c:609_SetPlayer()
_Board.ActPlayer = Player;
game_win.c:621_SetPlayer()
_Board.ActPlayer = 3 - Player;
game_win.c:623_SetPlayer()
_Board.ActPlayer = Player;
game_win.c:626_SetPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1] == NULL) {
game_win.c:631_SetPlayer()
_SetPlayer(3 - _Board.ActPlayer);
game_win.c:634_SetPlayer()
_Board.ActPlayer = 1;
game_win.c:659_NextPlayer()
_SetPlayer(3 - _Board.ActPlayer);
game_win.c:660_NextPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1]&& !_GameOver) {
game_win.c:662_NextPlayer()
DoMove = (*_pPlayerAI[_Board.ActPlayer - 1])(&_Board, &x, &y);
game_win.c:667_NextPlayer()
} while (_pPlayerAI[_Board.ActPlayer - 1] && !_GameOver);
game_win.c:771_OnPaint()
if (_pPlayerAI[_Board.ActPlayer - 1]) {

Data Use

Functions writing BOARD::ActPlayer
Functions reading BOARD::ActPlayer
all items filtered out
BOARD::ActPlayer