MB1063
_GetStone()
is only used within MB1063.
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STM32 Libraries and Samples
MB1063
_GetStone()
_GetStone() function
Get Stone
Syntax
from
game_win.c:162
static
char
_GetStone
(
const
BOARD
*
pBoard
,
int
x
,
int
y
)
;
Arguments
pBoard
pointer to the board stack
x
X position
y
Y position
Return value
stone
References
Location
Referrer
Text
game_win.c:162
static
char
_GetStone
(
const
BOARD
*
pBoard
,
int
x
,
int
y
)
{
game_win.c:212
_CheckDirection()
Cell
=
_GetStone
(
pBoard
,
x
,
y
)
;
game_win.c:217
_CheckDirection()
Cell
=
_GetStone
(
pBoard
,
x
,
y
)
;
game_win.c:271
_DoDirection()
}
while
(
_GetStone
(
pBoard
,
x
,
y
)
!=
pBoard
->
ActPlayer
)
;
game_win.c:769
_OnPaint()
Cell
=
_GetStone
(
&
_Board
,
x
,
y
)
;
Call Tree
Functions calling
_GetStone()
_CheckDirection()
_DoDirection()
_OnPaint()
all items filtered out
_GetStone()
Data read by
_GetStone()
Data written by
_GetStone()
BOARD::aCells
_GetStone()::pBoard
_GetStone()::x
_GetStone()::y
_GetStone()::r
all items filtered out
_GetStone()
_GetStone()::r
all items filtered out