_GetStone() is only used within MB1063.
 
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_GetStone() function

Get Stone

Syntax

static char _GetStone(const BOARD * pBoard,     int x,     int y);

Arguments

pBoard

pointer to the board stack

x

X position

y

Y position

Return value

stone

References

LocationReferrerText
game_win.c:162
static char _GetStone(const BOARD * pBoard, int x, int y) {
game_win.c:212_CheckDirection()
Cell = _GetStone(pBoard, x, y);
game_win.c:217_CheckDirection()
Cell = _GetStone(pBoard, x, y);
game_win.c:271_DoDirection()
} while (_GetStone(pBoard, x, y) != pBoard->ActPlayer);
game_win.c:769_OnPaint()
Cell = _GetStone(&_Board, x, y);

Call Tree

Functions calling _GetStone()
_GetStone()
Data read by _GetStone()
Data written by _GetStone()
_GetStone()
_GetStone()::r
all items filtered out