NUM_CELL_X is only used within MB1063.
 
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NUM_CELL_X macro

Syntax

#define NUM_CELL_X 8

References

LocationText
game_win.c:52
#define NUM_CELL_X 8
game_win.c:82
U8 aCells[NUM_CELL_X][NUM_CELL_Y];
game_win.c:83
U8 aMoves[NUM_CELL_X][NUM_CELL_Y];
game_win.c:164
if ((x >= 0) && (y >= 0) && (x < NUM_CELL_X) && (y < NUM_CELL_Y)) {
game_win.c:178
if ((x >= 0) && (y >= 0) && (x < NUM_CELL_X) && (y < NUM_CELL_Y)) {
game_win.c:193
if ((x >= 0) && (y >= 0) && (x < NUM_CELL_X) && (y < NUM_CELL_Y)) {
game_win.c:233
for (x = 0; x < NUM_CELL_X; x++) {
game_win.c:304
for (x = 0; x < NUM_CELL_X; x++) {