MB1063
_aaSafe
is only used within MB1063.
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STM32 Libraries and Samples
MB1063
_aaSafe
_aaSafe variable
Syntax
from
game_win.c:116
static
int
_aaSafe
[
10
]
[
10
]
;
References
Location
Referrer
Text
game_win.c:116
static
int
_aaSafe
[
10
]
[
10
]
;
game_win.c:332
_valuePieces()
_aaSafe
[
x
]
[
y
]
=
0
;
game_win.c:353
_valuePieces()
if
(
!
_aaSafe
[
x
]
[
y
]
&&
pBoard
->
aCells
[
x
-
1
]
[
y
-
1
]
==
player
)
{
game_win.c:356
_valuePieces()
s
=
(
_aaSafe
[
x
-
1
]
[
y
]
||
_aaSafe
[
x
+
1
]
[
y
]
)
/* West - East */
game_win.c:357
_valuePieces()
&&
(
_aaSafe
[
x
]
[
y
-
1
]
||
_aaSafe
[
x
]
[
y
+
1
]
)
/* North - South */
game_win.c:358
_valuePieces()
&&
(
_aaSafe
[
x
-
1
]
[
y
-
1
]
||
_aaSafe
[
x
+
1
]
[
y
+
1
]
)
/* NW - SE */
game_win.c:359
_valuePieces()
&&
(
_aaSafe
[
x
-
1
]
[
y
+
1
]
||
_aaSafe
[
x
+
1
]
[
y
-
1
]
)
;
/* SW - NE */
game_win.c:361
_valuePieces()
_aaSafe
[
x
]
[
y
]
=
1
;
game_win.c:378
_valuePieces()
if
(
pBoard
->
aCells
[
x
]
[
y
]
==
player
&&
!
_aaSafe
[
x
+
1
]
[
y
+
1
]
)
{
game_win.c:515
_PlayerAI_SmartGecko()
_aaSafe
[
x
]
[
y
]
=
1
;
Data Use
Functions reading
_aaSafe
_aaSafe
_valuePieces()
_PlayerAI_SmartGecko()
all items filtered out