_aaSafe is only used within MB1063.
 
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_aaSafe variable

Syntax

static int _aaSafe[10][10];

References

LocationReferrerText
game_win.c:116
static int _aaSafe[10][10];
game_win.c:332_valuePieces()
_aaSafe[x][y] = 0;
game_win.c:353_valuePieces()
if (!_aaSafe[x][y] && pBoard->aCells[x - 1][y - 1] == player) {
game_win.c:356_valuePieces()
s = (_aaSafe[x - 1][y ] || _aaSafe[x + 1][y ]) /* West - East */
game_win.c:357_valuePieces()
&& (_aaSafe[x ][y - 1] || _aaSafe[x ][y + 1]) /* North - South */
game_win.c:358_valuePieces()
&& (_aaSafe[x - 1][y - 1] || _aaSafe[x + 1][y + 1]) /* NW - SE */
game_win.c:359_valuePieces()
&& (_aaSafe[x - 1][y + 1] || _aaSafe[x + 1][y - 1]); /* SW - NE */
game_win.c:361_valuePieces()
_aaSafe[x][y] = 1;
game_win.c:378_valuePieces()
if (pBoard->aCells[x][y] == player && !_aaSafe[x + 1][y + 1]) {
game_win.c:515_PlayerAI_SmartGecko()
_aaSafe[x][y] = 1;

Data Use

Functions reading _aaSafe
_aaSafe