support

Forum Replies Created

Viewing 15 posts - 7,276 through 7,290 (of 7,659 total)
  • Author
    Posts
  • in reply to: [Android] Visual GDB issue list #2148
    support
    Keymaster

    We have fixed the bugs you mentioned in VisualGDB 2.1. If you encounter any further problems, feel free to post here.

    in reply to: [Android] Visual GDB issue list #2147
    support
    Keymaster

    Hi,

    Thanks for reporting the bug. We’ll add support for the trailing ” in the next version. As a workaround, you can modify the LOCAL_SRC_FILES statement to fit all source files on 1 line (without the ” character anywhere). Then VisualGDB will parse and update it correctly.

    Note that the MK file is updated each time you build the project from Visual Studio and not when you actually delete or add the files.

    We will also add the explicit platform specification to ndk-build in the next version. As a workaround, you can build the project using ndk-build until we release the new version. The deployment and debugging will still work as expected.

    in reply to: [Android] [fixed] VisualGDB error #2228
    support
    Keymaster

    Hi,
    This happens due to a PATH conflict with another GNU-based toolchain on your computer (such as WinAVR).

    When Android tools are invoked, a wrong version of sh.exe gets executed and it breaks down the compilation.
    Please remove all directories that can contain sh.exe and similar tools from the PATH variable before starting Visual Studio. Note that you might need to restart your computer after modfying the PATH variable in system settings.

    in reply to: i want to integrate into qt framework #2115
    support
    Keymaster

    Hi. Depends on whether you want to build Windows or Linux apps.
    The easiest way would be to setup the command-line build using QT tools and then create a “wrapper project” with VisualGDB.
    This is a one-time “time investment”. Once the wrapper project is created, building and debugging it would be a matter of executing one command.

    If you want to build remote Linux apps, check out this tutorial.
    A tutorial about wrapping existing projects is here: http://visualgdb.com/tutorials/gnudebug

    in reply to: accessing the DVD #2114
    support
    Keymaster

    Hi,

    Just leave the default settings and press OK.
    You can also set the “Manage drive letters automatically” checkbox. Then the dialog won’t appear again.

    in reply to: Cannot start debugging #1875
    support
    Keymaster

    You need to install Visual Studio SDK

    in reply to: WinCDEmu License #2217
    support
    Keymaster

    It is indeed LGPL. If you need a commercial license or a customized version, use the contact link on the website.

    in reply to: std::iterator compile error #2040
    support
    Keymaster

    thanks. I’ll have a look.

    in reply to: WinDBG does not halt execution on ASSERT() #2038
    support
    Keymaster

    That’s the default behavior in Windows Vista and Win7.
    You can use VisualDDK to override it.

    in reply to: no menu visualddk after installing VisualGDB [Solved] #2037
    support
    Keymaster

    Hi, please run the following commands:

    devenv /resetaddin VisualGDB.AddIn
    devenv /resetaddin DDKDebugConsole.Connect
    devenv /resetaddin DDKDebugLauncher.Connect
    devenv /resetaddin DDKProjectProperties.Connect

    It will reset all addin settings.

    If this does not help, please execute the Tools->Addins command in Visual Studio and ensure that all VisualDDK addins are enabled.

    Note that if you import previously saved Visual Studio settings after installing VisualGDB/VisualDDK, the newly created menus will be reset. Running /resetaddin will always restore the add-in menus to their default state.

    in reply to: Can’t open RAR files and more now! Help? #2134
    support
    Keymaster

    Hi,

    I will add the possibility to choose associated extensions to the next version.
    However, has WinCDEmu never associated itself with RAR file. If you’re getting problems with them, they are probably caused by the Universal Extractor, not WinCDEmu.

    in reply to: Stuck with QuickStart for 1.5.6 #2218
    support
    Keymaster

    Hi, Step 7 is very important. You need to replace the original version of VBoxDD.dll by the special version provided by VirtualKD. This will force VirtualBox to create a special virtual device that will allow the OS to communicate with VisualDDK.
    Note that the original VBoxDD.dll should be renamed to VBoxDD0.dll, so that the modified version can actually find it.

    in reply to: MSVCRT.lib #2162
    support
    Keymaster

    Hi,

    getenv() is a function for normal applications, not drivers.
    To get process environment from the driver you’ll probably need to parse the PEB structure.
    Try googling or looking into ReactOS sources for more details.

    in reply to: BSOD with WINCDEMU 3.6 #2063
    support
    Keymaster

    Hi, could you please post a dump file from the WindowsMinidump folder?

    in reply to: DDKDeveloper build error (VS2010) #2131
    support
    Keymaster

    Hi,
    You’ll need Visual Studio SDK

Viewing 15 posts - 7,276 through 7,290 (of 7,659 total)