Multiplie bugs with project file tree manipulation.

Sysprogs forums Forums VisualGDB Multiplie bugs with project file tree manipulation.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #30326
    AlxrMironov
    Participant

    Hello. Im using a trial version of VisualGDB.

    In ESP32 projects im found annoying issue with file renaming\moving\removing.

    Issue 1:

    • Create header file with name “my_header.h”
    • Rename file to “my_header_renamed.h”
    • Rename try to file again
      • – “Save project before renaming” popup bumps. But any project manipulation (also CMake regeneration) doesnt make any sense.
      • In some cases, the file become duplicated in project tree with “my_header.h” name and “my_header_renamed.h” name.
      • Always, file location in tree filter-folders always become “default” (root)

    This issue is very annoying, when you refact project and manipulates\renaming many files is short time.
    Project reopening fix this.

    Issue 2:

    Some action sequence combined with “issue 1” causes erroneous state, when unsaved changes in  “my_header.h” is not saving at rename event, but file renaming occurs. “my_header.h” changes now unavaliable to save, some popup error bumps.

    I cant reproduce this issue, but it occurs time to time.

     

     

     

     

     

    #30327
    support
    Keymaster

    Hi,

    According to our records, your trial has expired. We can gladly investigate this further, however we would kindly ask you to purchase a license first.

    #30328
    AlxrMironov
    Participant

    Ok. Answer me please, does linux and embedded is version is really dont support unit tests and Unity? It is not clear defined in product variations table.

    • This reply was modified 3 years ago by AlxrMironov.
    • This reply was modified 3 years ago by support.
    • This reply was modified 3 years ago by support.
    #30332
    support
    Keymaster

    Hi,

    As per the VisualGDB feature table, unit tests are supported by the Ultimate, Android and Custom editions.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.