Why the including and resolving headers in NDK is such a crazy? I was hoping the VisualGDB fix this along the good debugging. I really need the speed of NDK while debugging every line of my code in NDK take me hours just because of headers errors …
I have to try every possible set of parameters to have a simple header included.
I get the following error :
Error 3 error MSB3073: The command ""C:Program Files (x86)SysprogsVisualGDB\VisualGDB.exe" /build "myproj.vcxproj" "/solution:mysln.sln" "/config:Debug" "/platform:Win32"" exited with code 1. C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.MakeFile.Targets 38 5 myproj
My Application.mk
# Generated by VisualGDB
APP_ABI := x86
APP_STL := stlport_static
NDK_TOOLCHAIN_VERSION := 4.4.3
If I add some sources of NDK to “Include directories” or change ToolChain or APP_STL to fix this error, it will become worse and I’ll get 500 or 1500 errors in included headers …