With hardware floating point enabled the hardware CPU registers after d3 all show a value of 0xx-2, making it impossible to see psp, primask, basepri, etc.
Is there a setting to fix this?
I am using Version 5.6R4 (build 4535) on Visual Studio Version 16.11.10
Sorry for the delay. We have finally managed to reproduce the issue and it turns out it was caused by a race condition in the hardware register window initialization logic.