STemWin
_SetPlayer()
is only used within STemWin.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
STemWin
_SetPlayer()
_SetPlayer() function
Set Player
Syntax
from
games_win.c:607
static
void
_SetPlayer
(
int
Player
)
;
Arguments
Player
player index
Return value
None
References
Location
Referrer
Text
games_win.c:607
static
void
_SetPlayer
(
int
Player
)
{
games_win.c:628
_SetPlayer()
_SetPlayer
(
3
-
_Board
.
ActPlayer
)
;
games_win.c:656
_NextPlayer()
_SetPlayer
(
3
-
_Board
.
ActPlayer
)
;
games_win.c:679
_StartNewGame()
_SetPlayer
(
1
)
;
Call Tree
Functions calling
_SetPlayer()
Functions called by
_SetPlayer()
_SetPlayer()
_NextPlayer()
_StartNewGame()
all items filtered out
_SetPlayer()
strcpy()
sprintf()
GUI_Exec()
_ShowMessageBox()
_SetPlayer()
_StartNewGame()
_CalcValidMoves()
_CalcScore()
all items filtered out
Data read by
_SetPlayer()
Data written by
_SetPlayer()
BOARD::ActPlayer
_hFrame
_pPlayerAI
_Board
_SetPlayer()::Player
_SetPlayer()::Score
_SetPlayer()::ValidMoves
_SetPlayer()::PossibleMoves
_SetPlayer()::ac
all items filtered out
_SetPlayer()
BOARD::ActPlayer
_GameOver
_SetPlayer()::Score
_SetPlayer()::ValidMoves
_SetPlayer()::PossibleMoves
all items filtered out